Minor Update 9
Serenitrove » Devlog
- Resource requirements are now shown in red when you have insufficient amounts.
- Dojo training and ore exchange in Bits and Bobs will no longer automatically close the shop window.
- Bits and Bobs is now available in Hard Mode (without the Tanning Rack), offering the ore exchange service.
- New Dojo training: Focus – Increases overall ore smelting speed (available only when you have mastered Stamina, Power & Regeneration).
Serenitrove
Dig, upgrade, dig deeper!
More posts
- Minor Update 818 hours ago
- Minor Update 72 days ago
- Turtle-y Natural3 days ago
- Minor Update 64 days ago
- Minor Update 56 days ago
- Minor Update 48 days ago
- Put a Hat on It10 days ago
- Minor Update 312 days ago
- Flask Upgrade & Reeler13 days ago
Comments
Log in with itch.io to leave a comment.
Wow, you are on fire with all these amazing updates! Thank you so much for fixing all those bugs! I hope I haven't been too bothersome in reporting them, haha!
PS: Focus fully trained in both modes =)
ETA: New interface bug! If you click the slot machine and then click on one of the shops (Dojo, Bits and Bobs, etc) before the slot machine is done, and then you win something, the winnings interface is displayed on top (most of the time*). Clicking "close" on this winnings interface also closes the other interface**. This might be a really tricky one because of the way the interfaces come into focus/go out of focus.***
*Most of the time, because the furnace is the exception. When winning something at the slot machine with the furnace interface open, the winnings interface is placed below the furnace's interface, unlike all the other interfaces.
**Furthermore, closing out of the furnace interface doesn't close the winnings interface; it remains open. That's because the winnings interface remains open even when something else is clicked, making it exempt from this click away to close update. I think this is good because slot machine wins are important (as are new turtle unlocks*** and blueprints/unlockables), and I wouldn't want to accidentally miss out because I'm spam clicking the slot machine, haha. Which brings me to an idea... Thoughts on a "mega" slot machine option where you can bet more than 3 quartz?
***Haven't tested the extremely rare triple interface scenario when Reeler is won with a jackpot while another interface is open (too rare to trigger).
On the topic of furnaces, this is more of a UX thing than a bug, but when smelting many ore and the last fuel runs out, it's not possible to add more fuel until the furnace is stopped (either by completing the smelt, using up the fuel, or by manually stopping the furnace). It would be nice to be able to add more fuel while the thing is still going. Also, it's possible to pull out all the ores/fuel by clicking them when the furnace is in a stopped state, but not in a started state. Perhaps this too could be deliberated further?
Another thing: when smelting, in the instant when fuel is "accepted"/used by the furnace, its count drops by one immediately. Taking out all the fuel still leaves some partial fuel in the furnace which is used up until the next fuel is supplied. This is a fantastic mechanic, and I love this attention to detail.
However, the same does not apply to ore. Partially smelted ore does use fuel, which is correct, but it does not use up the ore. The entire ore can be removed from the furnace even if it has been almost fully smelted. This feels kind of strange; I think the ore should disappear the instant the furnace accepts it. if the furnace is stopped mid-smelt, then the partially smelted ore should either disappear or remain in the furnace like partial fuel until the next ore is accepted.
Maybe above/below the progress bar a small icon could be shown to indicate which fuel/ore is currently in the furnace?
These bugs are definitely getting more complex, haha. Thanks again for such detailed reports! I'll take a look at the issue where clicking "Close" on the reward panel also closes other interfaces. I might either change the behavior or just have the reward panel stay underneath other structure interfaces (like the furnace behaves).
As for the reward interface not closing when clicking outside of it, that is actually intentional. Important popups, like blueprints, unlocks, and rewards, are designed not to have the click-outside-to-close behavior to prevent players from accidentally missing something valuable.
The "mega slot" idea is really neat! I'll jot it down in my idea notes and come back to it in the future.
For the furnace UX improvements, I'll explore the possibility of allowing fuel to be added while it's still smelting, and also look into enabling players to pull fuel out mid-smelt.
Regarding partially smelted ores not being consumed, that was actually intentional. I wanted the ore to feel like it "cools down" if smelting is stopped. If ores were consumed immediately (like coal is), stopping mid-process would essentially waste the ore, and accidental clicks could become really costly. Keeping the ore intact helps protect players from those accidents.
As for having partial ore progress stay in the furnace (similar to fuel), I considered it, but it would add extra complexity to the furnace system, which could make it harder for new players to understand. Part of good UX is finding a balance between what we can do and how much complexity we introduce. Adding more complexity often opens the door to even more edge cases and potential bugs.
Thank you so much for these thoughtful suggestions. I really appreciate where you're coming from, and I hope this explanation makes sense.
Thank you for the detailed response. I completely agree with keeping the slot machine/important pop-ups open unless explicitly closed. They're special and unique moments that need the player's attention =)
I also understand the rationale behind ore behaving differently from fuel. It's a perfectly logical design as you've described it. On that note, I look forward to seeing how things turn out! And don't worry about bugs; I'll find them all ;-)