Serenitrove
Serenitrove - A little digging game
Just you, your little paws (or pickaxes), and the urge to see what's hiding underground. Serenitrove is a casual pixel art game where you dig for treasure, weird stuff, or maybe just because it's kind of satisfying.
There's no time limit, no enemies. Just a laid-back loop of dig, discover, and repeat. Great for zoning out or killing a few minutes between whatever else you've got going on.
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Simple controls, easy to pick up
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Chunky pixel art and cozy vibes
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Random loot and odd surprises
Have fun!
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Controls:
Move with WASD or arrow keys.
Use the mouse to interact with structures and UI elements.
Partial mobile support is available. Tap to move and dig.
Note: Safari browsers can't export saves (for now).
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | alfredncy |
Genre | Adventure |
Made with | Aseprite, Audacity |
Tags | 2D, 8-Bit, Casual, Cute, digging, Indie, Pixel Art, Relaxing, Singleplayer |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Development log
- Fixed arrow keys scrolling the page on Chrome20 hours ago
- Serenitrove is live!23 hours ago
Comments
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Thanks! The game autosaves as long as you don't clear your browser cache :)
Cool game, good luck with the project, somehow it reminds me with classic Zelda and the egg retro game. Not sure is due the art or the melody objects. Regardless, this game is something i would put money to and discussing how it can be scaled. If you are interested, do let me now and i can share my feedback proposal afterwards.
Thank you so much for your kind words, that truly means a lot to me. I'm really glad the game brought back some classic vibes for you, I love Zelda games. This project has been a real passion piece, something I made just to bring a bit of joy to players, without any plans to scale or monetize it.
That said, I'm always open to new ideas and opportunities, so I'd definitely be interested in hearing your feedback or proposal. Really appreciate you taking the time to play and share your thoughts!