Be sure to export and save your game data regularly!

 > Export > Paste it to your notes app or save it as a text file.

Serenitrove has autosave, but data will be lost if you clear your browser cache.






Just you, your little claws (or pickaxes), and the urge to see what's hiding underground. Serenitrove is a casual game where you dig for ores, treasures, and other weird stuffs.

There's no time limit, no enemies. Just a laid-back loop of dig, discover, and repeat.

Have fun!





Controls & Core Mechanics



  Controls

  • Movement: Use ASD or Arrow Keys to move around.

  • Use the mouse to interact with structures and UI elements.

  • Consumable item hotkeys are 1, 2, 3, & 4 for each slot.

  • Use the B key to return to the surface.

  • Certain pop-up messages can be dismissed with the Spacebar.

  • Switch resource view with Tab (Farfields).

  • Move between Meadow and Farfields with Q (Farfields).

  • Partial mobile support.



  Digging

  • Stamina-Based: Digging consumes stamina.

  • Soil Toughness: Tougher soil types use more stamina per dig.

  • Power: Every point of Power reduces stamina cost by 1 (down to a minimum of 1).

  • Pickaxes: Equip pickaxes to increase Power and reduce stamina usage further.



  Durability System

  • Pickaxes:

    • Lose durability only when actively helping (i.e. reducing stamina cost).
    • If soil is already at minimum stamina cost without a pickaxe, durability is not affected.
  • Footwear:

    • Durability decreases gradually as you dig.




 Light Mechanics

  • It gets darker the deeper you dig.

  • Torches or other light sources will help when visibility becomes an issue.



 Encased Relics

  • Click anywhere on the Encased Relic to attempt recovery.

  • There will be a ping based on how close your click is to the hidden relic:

    • A soft ping means the relic is far away.
    • A medium ping means the relic is somewhat close.
    • A strong ping means the relic is very close to where you clicked.



A big thanks to bobbymoli for creating this community wiki with helpful guides and info: Serenitrove Community Wiki

If you have any additional questions or issues, you're welcome to join our Discord server.

Hint: Quartz does not spawn naturally in the Magma layer.




   A Tiny Game, a Big Thanks   

Thank you so much for playing! Your support, feedback, bug reports, and all the kind words mean the world to me and I'm genuinely grateful for every one of you.

This little community we've built together means just as much to me as the game itself. I truly hope Serenitrove continues to bring a bit of peace and joy into your lives, because you've all brought so much of that into mine.

Serenitrove will always be free to play. If you'd like to support something meaningful, consider adopting or even name a sea turtle through the Oceanic Society: https://www.oceanicsociety.org/adopt/adopt-a-sea-turtle/ (or contribute to any other wildlife-focused organization you care about). If you do, feel free to let me know, it would truly make my day!

Updated 5 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.9 out of 5 stars
(3,042 total ratings)
AuthorScoot
GenreAdventure, Role Playing
Made withAseprite, Audacity, FL Studio
Tags2D, Casual, Cozy, Cute, Fantasy, Indie, Minecraft, Pixel Art, Retro
Asset licenseCreative Commons Attribution_NoDerivatives v4.0 International
Average sessionDays or more
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen
AccessibilityColor-blind friendly
LinksDiscord
AI DisclosureAI Assisted

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Serenitrove v1.1.8 25 MB
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Press Kit 238 kB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 413 · Next page · Last page
(+1)

aauuugguguhuaaaaaaahhhhahhhhh


If you save then delete your file, can you put your save back in?

(1 edit)

As long as you've exported your save and stored it somewhere safe, like a text file or notes app, you can restore it anytime. Just copy the saved data, select "Import" in-game, and paste the save data back in.

If you'd like to confirm it works first, you can also try running Serenitrove in a different browser or an incognito/private tab, then import your save there and see if it loads correctly.

(+1)

coollll

(+1)

Love this game so much!! Finally reached deepwater with Nix using Mycelial boots, Regen sigil and Sanguine signet.

Now trying for the Pebble Final Form and Toxin Relationship achievements :D

Thanks for playing and congrats on reaching Deepwater with Nix! That's the most difficult challenge in the game so far. Final Form and Toxin Relationship are definitely easier to complete than Nix's sigil unlock.

Glad you had fun, and good luck! :)

nice game. Is this a remake of some older game? It felt strangely familar to me

Thanks! Serenitrove is not a remake. The overall approach is new, though the core idea of digging has been done in lots of other games over the years. Many of them focus more on automated drills, machines, or mining systems, while Serenitrove takes place in a fantasy setting with turtles.

it was not meant as an offense  - I really like it. I had strong deja vue regarding as if I played something similar mabe on C64. the digging mechanic and the relics retreival. 

No worries, I didn't take it as an offense. Honestly, hearing that some aspects of the game feel similar to older, more established games actually reassures me that the game is heading in the right direction. And I'm really glad you're enjoying the game!

Lovely game. I really enjoyed playing it! <3 Keep up the great word :) Two quick ideas for potential achievements: 

a) "strike at the heart" - mine 60 core fragments in one run (possible with the shield stack sigil and enough power and stamina. Not super hard when using the sigil, but impossible otherwise i think)

b)  "lightning speed" - reach water within 60seconds (can be done in 27secs using griddle, the vermilion pickaxe, the rollerskates for the extra stamina, the violetheart pendant and the regen+1 sigil. A bit of luck, ripping the double flask on the descend and holding downwards will do the trick) 

Thanks for playing! I'm glad you enjoyed it!

Love the "strike at the heart" achievement idea. I'll test it further and see if it's achievable consistently. "Lightning speed" is a great idea too, but I generally try to avoid time-based achievements or mechanics since one of Serenitrove's core design goals is to stay away from time pressure gameplay (aside from the furnace, which feels fine in that context).

Really appreciate the suggestions though, and I'll definitely look into the core fragment one further :)

(+1)


Finally hit the jackpot!!!

Congrats! I couldn't help but notice you've capped your Copper Ores. You should smelt them and maybe sell the Copper Bars for some extra Quartz :)

I'll be sure to try that out! Any tips for progressing further in the farfields?

For Farfields, if you've just unlocked it, try gathering some of the early Farfields resources first and focus on training at least 1 level in the Dojo. From there, try crafting some beginner Farfields tools, footwear and accessories. Also, make sure to pay attention to each layer's special effects. Farfields introduces more unique mechanics, so adapting your strategy to each layer is important. Good luck!

(+1)

Nice digging sim!

(+1)

I got at this point three times :(

(3 edits)

You might want to swap out the Ladders for a stack of Mageflare Runes, since they're really useful in the deeper layers and make it much easier not to miss any restore cells (use them every 5-6 digs down). You might also want to swap out the Diamond Pickaxe for Titanium Pickaxe, as the chance of a free dig is more useful if you're trying to reach water. If it still feels too difficult, you could leave the achievement for later and focus on crafting the Signpost first. With late-game Farfields stats and equipment, you'll be able to breeze through the Fashion Statement achievement easily.

Im playing on browser and I cant figure out how to repare my golden drill, theres too much ontop of it, anyway this can be fixed? (great game btw!)

Hi thanks so much for playing and I'm glad you're enjoying the game!

About the repair issue, do you mean some UI elements are overlapping and blocking the repair button? Could you share a screenshot so I can take a closer look?

here ya go!

From your screenshot it looks like you're trying to repair the Viridian Drill, which is listed under the Iron Drill. You should be able to scroll down to see the rest of the repairable tools.

Oh sorry, should have clarified. My main issues is that it wont let me scroll down.

No worries! Are you able to scroll in other parts of the game, like the Lorestone or the Bits and Bobs Sell tab? Also, could you let me know which browser you're using?

What altar corresponds to what turtle? It's hard to remember which ones I've finished.

Thanks for the feedback, that is a great point. I will add unlocking hints on sigil slot hover in the next update.

For now, the sigils follow the same order as when you switch turtles by clicking on them, starting with Scoot as the first sigil on the altar.

Hii!! Has anyone really completed the game?? Ive managed to get all the hats and 9 sigils. But getting it with Nix seems impossible... 

Hi! Yes quite a few players actually! We had some discussion about this on the Discord and a few strategies seem to work well.

The most recommended setup is Violetheart Pendant, Regen Sigil, Ironhide Greaves or Snowboots, and plenty of Mageflare Runes for the Shimmera and Umbra layers. In the Subsoil and Gravel layers, collect every Quartz you come across.

Once you reach the Underbark layer, focus on digging straight down and only grab Quartz or restore cells that are close by. Digging horizontally there can use up your shield stacks quickly. Try to balance shield stacks vs stamina.

Shield stacks fully prevent Gravel stamina damage and reduce Toxin detonation damage from 20 to 5.

In the Umbra layer use a Mageflare Rune every 3-4 digs down.

Hope this helps!

What about in hard mode?

So far no one who has shared their progress here or on our Discord has managed to reach Deepwater with Nix on hard mode, though it is possible someone has done it without posting about it.

Hey Scoot, I've been wondering for a while, what does Serenitrove mean?

does it mean a trove of serenity? Thanks!

Serenitrove is a mix of "serenity" and "treasure trove". It means it's a relaxing experience where you dig for treasures.

(+1)

this game is acaully peak tho like what

This game is great to play in the office while work is slow!
Though I did manage to make it to the bottom with Reeler but I did not get a hat for him and now I feel bad for him being one without his own hat!

(1 edit)

Thanks for playing! If Reeler reached the water but did not unlock his hat, that definitely shouldn't happen. I will take a look and see if something changed in the recent updates.

Edit: I ran a few tests with Reeler and his hat seems to be unlocking correctly on my end. If possible, could you share your save here so I can take a look?

Hii and thanks for the reply! Should I just post the export code? :)

Update: I tried it again and nothing received this time either! See my screenshot.

If I'm blind and have already received his hat, let me know x

(1 edit)

You've already unlocked Reeler's Propeller Cap, you're missing Scoot's hat :)

Oh god I'm a pinecode! I thought the propeller hat was for Scoot! Thank you :D

You're welcome, and honestly, I should be thanking you. You made me realize the headgear unlocks needed some kind of hint system so players wouldn't have to guess which ones they were missing. That's now been implemented in the latest 1.1.8 update :)

(1 edit) (+1)

SCOOT I'M BACK!!!!!

oml I haven't played this in so long it looks so good now!!!

wow... I haven't played since 1.0


Edit: wow you guys have a wiki now! so happy! :)))

Welcome back!

Thanks! A lot has changed since 1.0 especially with the 1.1 Farfields update. And yes we have a community wiki now :) Enjoy the new updates!

Is the water infinite or does it end and then the game continues?

The water is technically the end of the zone, and you're supposed to return to the surface once you hit water. The core gameplay loop is reaching the water with each turtle, unlocking new achievements and headgear, and then progressing into the Farfields zone.

how to obtain a furnace

(+1)

You'll have to go slightly deeper to unlock it :)

i love gambling
What are the odds for the jackpot machine thingy?
I think it is rigged....
I love gambling

There's a 1 in 593 chance to hit the jackpot, with a pity system that gradually increases the odds the longer you spin without landing a jackpot. So realistically it's about 1 in 150-200 spins.

(+1)

apple

i dont really understand farfieldss, i just saw your comment that the sandy layer explaining the stamina there, but i dont get it with the others still! :< do you think you could exlpain here or add a tooltip? and tysm for reducing prices

If you're unsure what each Farfields layer does, you can check out the community wiki on Farfields biomes here: https://serenitrovescoot.fandom.com/wiki/Farfields

molto bello, anche se dopo un pò stanca subito.

Grazie per aver giocato! Se vuoi puoi prenderla più con calma, così non stanca troppo :)

(-1)

Hey!

I'm the founder of https://megagamer.io/ , a platform dedicated to indie games. I came across "SereniTrove" and I think it'd be a great fit for us.

We invite solo devs to submit their games and reach a new audience. Interested? Happy to send over more details 🎮

Enjoying the new update and minor improvements along the way. If I may suggest, being able to click outside of the window to close it for relic/coin excavating when you fail instead of having to click the button in the window. Also for Griddle's sigil get text, he has hands?

(+1)

Thanks for playing!

For the relic window, do you mean the one that appears when the encased relic shatters with the "Better luck next time..." button?

As for Griddle's sigil text, currently it's meant to be more of a storytelling style rather than strict biology. There are other sigil unlocks that mention things like "kneeling" or "palm" as well. That said, you bring up a good point. I'm considering whether to stick with that style or switch to something like "claws" for consistency, especially since some relics like Scoot's Groove Disc are biologically accurate.

What do you think?

(+1)

For the relic window, yes I do mean the "Better luck next time..." button. It's nice that when you do get the relic/coin, the window automatically closes in a few seconds, just wish to extend a similar courtesy to make getting back to digging after losing quick as well (I find myself missing the button by only a few pixels multiple times).

As for the lore consistency, yeah I think keeping anatomical correctness is a good idea. I bet you could even have some fun with them like puns.

(+1)

Thanks for the suggestion! I've implemented the click-outside-to-close feature for the relic minigame, and I'll be looking into the correct anatomical terms for the turtle's limbs.

These changes will go out in the next minor update. I've realized that updating the game can break some external sites using the Serenitrove itch.io embed, since the embed ID changes with each update. I'll aim to bundle more changes together and release updates less frequently to avoid causing issues for those sites.

Yay more tweaks! I've been tracking my Nix runs in a spreadsheet and I think the new changes definitely helped! With good restore cell RNG in Umbra and Void, I managed to get Nix to Deepwater after two tries (my second ever Nix DW run!!).

I've changed to using Snow Boots instead of Ironhide Greaves for the +35 stamina since I realised I was overhealing early on and the increased stamina bar in the latter biomes didn't help because I was always scrambling for restore cells. (I've tried the skates but I don't think it works as well.) Pendant the whole way except Verdant Radiance in Shimmera (reduces hardness + stock up on stamina and stacks for Umbra). Choose regen sigil, I think it's still the most viable one. 

Some notes from my tracked runs:

- It's never over until it's over. Blightvein is a swingy biome, but it can be easily made up for in latter biomes (especially with higher visibility in Shimmera)

- Your shield stack after you've collected all quartz from the top two biomes doesn't matter as much. I've ended Gravel with 95 shield stacks and reached 408 (80% of Umbra), while I reached Deepwater with 60 shield stacks after Gravel

- I usually end Shimmera with no stacks but decent stamina (usually at least 120-130 for deep runs) so it'll be heavily dependent on restore cells in Umbra (Alexandrite definitely helps but it's rare) and Void

- I think for both of my two successful DW runs, I found accessible Alexandrite in Umbra and maybe Void (since you need three stacks to get through the last three core layers)

-Spam Mageflare Runes, don't be conservative with them. I do maybe 10 per serious run and aim to bring ~25 every time to feel safe

I'm glad the new changes are working out for you! They were mainly aimed at balancing Nix's difficulty especially in Hardmode, where it was practically impossible before. With this update, it should feel more achievable in both Normal and Hardmode without becoming too easy.

I like the rebalancing, you still need prep/strategy/math/skills /full dojo for Nix, but it's less dependent on luck.

I don't know if this would be useful for anyone else, but a hovering tooltip above the sigil showing its name (and maybe the description) would be useful. Early on, I kept on forgetting which I had picked. I don't think it's a big deal because the name is one click away but it's something I thought of.

Also I'm curious if you have plans of composing more music for this game? Not trying to sound demanding, I just really enjoy the music :D

Thanks for the suggestion! To be honest I sometimes forget which sigil I picked too, and there is currently no way to check once you're underground, aside from Fortitude and Shield sigils since they show a buff counter. Instead of a tooltip, I think it might be more helpful to display the selected sigil as an icon next to the consumable slots or something. That way, even underground you can quickly see which sigil you have equipped.

As for the music, I am really glad you are enjoying it. I do plan to add more in the future, but the main concern right now is the file size. I try to keep Serenitrove as lightweight as possible. The entire game, including images and code, is only about 2.6 MB, while the 10 gramophone tracks alone take up around 24 MB.

Wow, I would've thought the base game took up more storage due to the graphics (and Farfield being like 2x of what it used to be) but it's pretty compact! I saw the new changes and they're pretty neat :)

Btw, after doing some non-Nix runs, Nix's default light radius genuinely helps a lot with navigating in the Void layer. I think it's a good trade for the hardness in Umbra.

Thanks! I try to keep things as optimized as possible so the game loads quickly and runs well on slower devices. Right now it still loads instantly without a loading bar and everything feels nice and responsive, which I'm really happy about.

For Nix runs, I feel like the Shimmera and Umbra layers are the toughest. Once you make it past those two layers, you usually have a good chance of reaching Deepwater, unless you get really unlucky with restore cell spawns in the Void layer.

(+1)

thank you for this :) helped me get nix to deepwater and finally get all the sigils

(+1)

Best Game

(+1)

I really love these old-school mining games from the Flash boom era. Pure nostalgia. It’s very charming. And the little turtle is so cute! Thank you for these pleasant fifteen minutes. I’m going to bed now and will come back to digging tomorrow — I really want to see where this goes!

Am I the only one who still can't afford the item to unlock the Farfields? I'm FINALLY close to having enough Titanium but I still only have 10 diamonds...like most digs I don't even see a single diamond the whole time?? I'm on hardmode so maybe this is intended? Getting mighty tempted to start slaying cows just to afford the world's most expensive sign :x

Drop rates are the same in both normal and hard mode, so don't go after the cows just yet :"(

If you're having trouble finding diamonds, try using Omnishard with Griddle and focus on the Granite/Magma layers.

thanks for the advice! gonna keep grinding away without slaying my cow friends, I know it's gonna be worth it! :D

The diamond cost for crafting the Signpost has been reduced to 15 down from 20. Hope this helps keep the cows safe :)

(+1)

That's awesome to hear, thank you for the update!! <3

i can't find opal :/ can someone help me

Opals can be found in the Shimmera layer. They can be a bit difficult to spot since their color is very similar to the surrounding Shimmera cells, so try scanning carefully and moving slowly as you dig.

maybe a small fix if possible, the omnishard doesnt light up a lot of things even though theyre in the dark and out of sight :<

(+1)

That is actually intended. If every resource lit up in the dark, it would be too overpowered. Right now it only highlights precious metals (gold and above) as well as gemstones. In fact, limiting it to rare resources makes it more useful, since you can ignore common resources in the dark without wasting stamina.

(+1)

omg this was so fun i just reached water yayay does anyone know games similar to this?

Congrats on reaching water! There are lots of unlockables after reaching water for the first time. For example, you can unlock more turtles, and each turtle unlocks a special headgear once it reaches water. There is also a second part of the game that opens up after you craft the Signpost.

As for similar games, I actually made this because I could not find anything like it. I wanted a cozy digging game without monsters or time limits.

omg yay i thought i finish

i dont really understand regen! could someone help me?

Once you train Regeneration in the Dojo, you will see a small bar next to your stamina bar. That is your regen bar. It fills up with each dig you make, and when it is full, it restores 1 stamina.

Upgrading Regeneration reduces the number of digs needed to fill the bar, and some equipment can increase how much stamina is restored. Hope this helps!

tysmm

(+1)

One of the best cozy games from 2025 and it still gets updates! Great job!

Thanks so much! I'm glad you're enjoying it :)

(+1)

thank you for updating it! C:

(+1)

helloo dev! 

Thank you again for giving me permission to create the fandom wiki. I've already built a big part of it here: https://serenitrovescoot.fandom.com/wiki/Serenitrove_scoot_Wiki

I wanted to be upfront with you about a couple of things:

  • I did some digging in the game's source code to find exact stats, percentages, drop rates, and hidden details. I'm not sure if you're okay with that kind of "datamined" information being on the wiki. If you'd rather I remove or change any of it, just let me know and I'll fix it right away.
  • I also got some MAJOR help from AI while writing and organizing the pages, so it's not 100% perfect. There might be small mistakes or unclear parts. I'm planning to keep improving it with player feedback.

I don't want any special credit or praise for the wiki , I just made it because I really love the game and thought it would help new players (and everyone else) have an easier time understanding the mechanics, upgrades, relics, and everything else in this game which I loveee to play :))❤️

If everything looks okay, or if you have any requests/changes, please tell me. I'm happy to adjust anything!

(+1)

Hi bobbymoli! Thank you so much for putting together the Serenitrove community wiki. It looks great!

No worries about the datamining. Since the game is freely distributed as plain HTML, that kind of information is fine as long as the game itself is not modified. Some details might need small adjustments over time, but it's good enough at its current stage.

I'll try to go through all the wiki info when I have the time and let you know which parts to change or add, if that is okay with you.

I have added a link to your wiki on the game page. Thanks again for the time and care you put into this!

(+1)

Hii! yes I'd appreciate any kinds of feedback! I'll start working on the page in the future (weeks+) and will take notes based on the community's thoughts. I also joined the discord server!

(+1)

Thanks for you amazing work !!

(+1)

Hello dev, im planning on creating a fandom wikipedia for players in serenitrove. Is it okay if I ask your permission to do so? Thank you! Waiting for your response <33

(+1)

Hello! Sure, that would be great! Thanks so much, I really appreciate it.

Hello! I've finally made an itch.io account just to ask XD: Do you need to have built the tanning station in order to get wool? I'm playing hard mode (no tanning station, #savethecows,) and I don't seem to be able to shear the sheep. If I can't shear the sheep, is it possible to get wool through the slot machine the way you can with leather? Are you able to get leather through the slot machine on hard mode? Thank you!

Hi! In hard mode, cow killing and sheep shearing are both disabled, so Leather and Wool (and anything that requires them) aren't obtainable. They won't appear through the slot machine either.

Hope that clears things up, and thanks for playing!

(+1)

Thank you for responding! :D I was asking because some things in the Dojo were locked behind wool acquisition, but I'm looking now and thankfully it seems they need clay, not wool XD Maybe my game bugged out a little bit or something :P

Hi, thanks for the quick minor updates and Nix's rebalancing! It feels more fun to play with Nix now and I've managed to touch the Umbra layer, but just barely. The Shimmera layer kind of frustrates me because Verdant Radiance doesn't seem to reduce power needed, I would've expected it to do so especially given Nix "glows slightly". The Umbra layer is also tricky because you can't see much and I don't have stamina to spare to not use the Terracotta Jug.

Just as a reference to anyone who's trying to get Nix's Sigil, I've been doing Mycelial/Ironhide + Terracotta Jug + Star Sigil (+10% spawn). I've found the regen Sigil is also effective. Either way it relies on a lot of RNG, especially in the Spore/Toxin layer (-20 is brutal!). Grab every quartz you see on the first two layers, avoid gravel falling, calculate net shield gain in the Underbark layer, and pray for RNG onwards lol. I usually use the Jug first time somewhere in the Spore layer, and then am forced to use it (in its 50s) in the Shimmera layer when I run out of stamina. I'm interested to see what other strategies people have!

The new capsule machine and return of the relic mechanic is fun! I like the break of a minigame.

Hi! Thanks for the thoughtful feedback on Nix. I'm actually working on unlocking her sigil myself today, it is the last one I need too. I've always thought of Nix as the "math turtle" since playing her always comes down to precise calculations.

The recent update had a couple of important changes that might help. Shield stacks are now immune to gravel damage, and toxin damage has been reduced from 20 to 5 as long as you have at least 1 shield stack active.

For Shimmera, its current minimum hardness is 13, but I agree it may be a bit too punishing. I'm considering lowering it to 12 to make it a bit more manageable for Nix.

As for Umbra, I usually craft Mageflare Runes in bulk and use one every 3-4 digs down. Their effect is halved in that layer, but they still make a noticeable difference when used consistently.

And I'm really glad you're enjoying the capsule machine. It always felt like a missed opportunity to stop using the relic minigame after 20 relics, so it is nice to finally bring it back :)

That's a good shout, I've also been using Mageflare Runes for Shimmera. I've reached around depth 380 now which is promising! 

I agree with the math turtle, with the gems and quartz giving more shield stacks, navigating Underbark is really fun. Even in early biomes, you have to choose between shield stack, restore cells, and the most efficient path (digging straight down). In the late game, the early biomes are easy and almost mindless for most turtles, so I appreciate the challenge turtle of Nix.

I like your Shimmera suggestion since we need the opportunity to stock up on opal and etc for the Umbra layer. I think it'll be thematically nice too since it's the shiny light layer and the shiny light turtle. 

Also more tips for interested people: don't try to change boots mid run (my instant stamina drain rip), and you can refresh between Meadow and Farfields until you see a spawn with more quartz.

I managed to reach around the middle of the Void layer with Nix using a setup of Regen Sigil, Violetheart Pendant, and Ironhide Greaves. As long as we maintain shield stacks, we can safely ignore the Sporebound debuff and keep digging downward, just be sure to carefully balance the shield gain/loss vs stamina recovery. I swap out Violetheart for Verdant Radiance in Shimmera.

With this setup, it definitely feels doable now. Just be careful in the Void layer, since each dig effectively costs 2 stamina due to Wither, regardless of shield stacks.

(+1)

I'm in shock! I followed your strat (doing Pendant the whole way) and did it after 3 tries with 15 stacks to spare! I'm so excited!!! :DD

I had super good RNG: good early stacks in in gravel layer and timely restore cells in Umbra and Void. Also the occasional Mageflare Rune. I was very lucky that my two flasks saved me with zero blocks to spare, like I was on the skin of my teeth. (I was also careless and had to use 3 ladders lol) I forgot the shield stack would also work on the core layers so I was panicking about my stamina but Nix just... went through lol. 

I feel the real challenge is collecting enough stamina and shield stacks from Shimmera to go to Umbra, since the high visibility of the Void makes stuff easy to spot. Mageflare Runes are a must for Umbra, your strat of using them every 3-4 digs is very solid. You also have to be lucky with restore cells to counter Wither, so Ironhide Greaves is probably the optimal choice for deepwater dives.

I'm still in shock omg. That was so fun!! Thank you for the strats and this absolute gem of a game :DD

Congrats! You might actually be one of the first, if not the first, to reach Deepwater with Nix.

Glad the strat helped! I was experimenting with different sigil and equipment combos, and I noticed that the Violetheart Pendant helped a lot in sustaining Nix's stamina.

And yeah, given how tough it is for Nix to reach Deepwater, she kind of ends up feeling like the "final boss" of Farfields lol.

Thanks again for playing!

(+1)

This game is very good. I have gotten all of the sigils except for Nix's, who doesn't have enough power and I don't get enough shields to compensate. Does anyone have a strategy to get to the deepwater with Nix that worked for them?

(+2)

Thanks for playing! Right now, Nix's Sigil is still very difficult to get. I'm planning a patch to rebalance Nix's difficulty in Farfields. For now it might be best to hold off on trying to reach Deepwater with Nix.

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i have played this game much more than i would like to admit. i really enjoy it 

there's some farfields-related issues i've noticed though! the message that shows up saying you've reached water appears much higher up than it should, meaning it sort of just appears in the red layer of farfields whose name escapes me rn. also, the terracotta jug doesn't work properly with fern's overhealing, and instead just sets their stamina to the max, meaning that if you're overhealed and use the jug you actually LOSE stamina lmao

to be clear, i'm only talking about the web version here, i can't speak for the downloadable ones

Thanks for the bug report! Both issues have now been fixed in the latest hotfix :)

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This game's so fun! Great job.

Thanks for playing! Have fun!

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