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i found the glitch again, for the 5th time, it's making it very hard to get Nix and It's glitching out a lot for somereason. is there anyway to fix this?

I suspect this might be more of a performance issue than a coding bug, since I haven't been able to reproduce it on my end. If you're using the Omnishard accessory, it might help to switch to something else. Omnishard adds an extra layer of effects that can impact performance. Also, try digging a bit more slowly. If you're on a slower device, your browser might be struggling to keep up with the rendering speed.

alright i will try that.

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it worked! i got nix!

I have an idea for the magma walkers, when  your in the ice zone it doesn't freeze your regen because... they're called magma walkers.

That is not a bad idea. But having 2 effects on a single item feels slightly overpowered.

yeah maybe but to me at least regen isn't OP so it wouldn't be so bad.

I do agree with that. Let's see if we can add this new effect to Magmawalker along with other changes in the next update :)

yippe!

does anybody have an good stratigey to  get the diamond pickaxe? i got everything but that.

You can use the same strategy that I posted on the thread below. The one on getting Magmawalker.

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oh alright! i did use that strategy for the magma walkers but i feel like they aren't nearly as good as the snowboots. I think removing some stanima for only sideways magma digging isnt worth it. also maybe add a way to gamble with diamonds. and maybe drills  could mine in a 2x2 zone?

I feel Magmawalker is intended to be used as an alternative to Winterheart, so the players can choose to equip some other accessory.
I think we have enough gambling elements in the game ;)
AoE mining is definitely planned, but it will not be added to the existing drills. Maybe some new tool type in the future.

oh alright, it's sad i can't gamble my net worth away :(

Try to save up your resources, might be of use in future updates. *hints*

still can't get the magmawalker after few days digging

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whats the magmawalker?

A pair of boots found only in the magma zone.

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The Magmawalker blueprint only spawns in the magma zone. If you're having trouble finding it, try equipping the Resonant Prong. Once it starts to shake slightly, dig down another 3-4 cells, then use a Mageflare Rune to pinpoint the exact chest location. This method helps ensure you don't miss any chest spawns in the magma zone.

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get it finally!!

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Oooo, I have an idea for an accessory! the Sifter, it could look like a strainer, it gives a chance to gain more minerals,

Everytime you dig, there is a chance to gain a mineral (copper,iron,gold, and platinum) And chance can vary.

1/20 chance to get copper

1/50 chance to get Iron

1/100 chance to get gold

and 1/500 chance to get platinum

or other chance drops if these are too common, or they can only be siftet in soft/grany blocks like sand, mud or dirt. please tell me what you think!

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that would be cool.

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That's a pretty solid idea. I like the concept of an accessory that rewards you with extra minerals while digging.

That said, I do have a concern. If I'm a player equipping this item, it might be too easy to exploit. For example, I could just weigh down the S or Down key with something heavy and use a simple autoclicker on the "Back to Top" button. After a couple of hours away, I could come back to 999 copper, 999 iron, 500 gold, and probably 150 titanium ores. That kind of passive farming could unbalance the progression pretty quickly.

Still, I think the core idea is great. If we could tweak it slightly to keep it from being too abusable, then it could be added to the game.

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maybe add an AFK warning, if you don't move for too long or you just hold S or Down Key it brings you to a menu after like 5 minutes or even 1 minute.

This might be a great solution, hope scoot thinks so too!

That would work, but we'll end up adding a whole AFK checking system just for an accessory.

Serenitrove is meant to be a chill experience, and I know some players (me included) like to go AFK sometimes just to let the Gramophone play in the background. An AFK prompt might end up feeling kind of out of place for that.

Oh, I didn't think about that. What about, an ice shaver? it works exactly like the idea, but only in the ice level? I didn't think about this one too much, but i hope to come up/ hear a solution soon. Thanks for reading! :)

No worries. Honestly, the only reason I thought of it is because I used to look for ways to cheese games too.

An ice-only accessory might end up feeling too situational, since it wouldn’t offer any benefit outside the ice zone.

I'd probably lean toward something usable from the starting zones or even across all zones, but maybe with a limitation like only activating when digging left or right, not down. That way, players can't just hold the down key and go AFK farming. I'll give it some thought.

Thanks for the suggestion, keep them coming :)

I actually found another potential fix, maybe make it only work mining sideways? i don't know if this will work but it could.

That was what I suggested on my reply above :) But we'll see if this gets implemented in the future. Not adding any new items for now.

oh lol i didn't even see that.

Platinum???

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i finally got all the things from occiult oddities!

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this happend when I came up from an expadition, I dont think its supposed to do that, It went back to normal when I refreshe the page

That's just an issue with the image not loading correctly. Sometimes it happens with browser games since each image loads separately. If it keeps happening, definitely let me know, and if it turns out to be a consistent problem, we might have to disable the floaty animation on the crystal, unfortunately :(

oh no... it looks  too cool for that :(

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i got the fedora! it has a really cool effect! this is a very good game. also maybe you could increase chest spawn rates only in magma zone? i haven't found 1 since my last 20 runs.

Thanks! I'm glad you're enjoying it :)

As for magma zone chest spawns, only titanium and diamond chests appear there, so they're intended to be quite rare, especially after you've found all the one-time blueprint chests in that zone.

yea the problem is that i don't have 2 blue prints. the diamond pickaxe blueprint and the magma boots blueprint (i assume they are called that.) and i haven't been able to find them.

I saw the new update, Im so glad you buffed the violetheart pendant and guilded shift, the lorstone is interesting, cant wait for more to come!

If the lorestone is for bragging rights, maybe it should have a "you've reached water 100 times" or somthing like that in the info panel

Thanks! Violetheart Pendant and Gilded Shift definitely needed those buffs, and I'm glad they're feeling better now. As for the Lorestone, it's just the beginning. There's a Feats/Achievements section planned for the future that will introduce special challenges for players to aim for (hence the "bragging rights" mention in my post).

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Achievements! this could also be how you would collect prestige, just some ideas. Otherwise, I am very exited to complete some achievements!

i have an idea for the rebirth system, since diamonds are the rarest you could add something in the shop worth 100 of them (or a little less.) then it summons a boss or something that you can mine. and when you kill it, it rebirths you giving you like a luck boost or something cool like that.

Thanks for the suggestion, I do plan to have an overly expensive items in the game that increases the difficulty of the game, but maybe not a "boss", as we do not have monsters in this game. A mining challenge is a good idea. But for now, I plan to polish the existing game mode further before we move to the next mode. There are still quite a bit of contents that I'm planning to add.

yeah, 100 diamonds would be funny to add to buy something though.

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I really like the lore stone lol! it is a good add to tell you how to get things!

I was wondering if uping the titanium spawn rates a little bit will hurt or not? because when ever i use my titanium pickaxe is usually breaks before i find enough to repair it

I feel like titanium spawn rates are in a good spot right now. Still rare, but not overly difficult to find. Increasing them further would lower their value, and that's something we want to avoid.

If your titanium pickaxe is breaking before you've found enough to repair it, it's likely due to insufficient light in granite and magma zones. Good visibility really helps. Also, using Griddle for ore farming runs makes a big difference, especially if you have Omnishard equipped.

yea i have griddle and omni shard it's the magma zone that just barely spawns them for me.

my friend asked me to post this comment for her- sometimes when she's digging, the screen turns white. just a lil bug report!

Thanks for reporting this! Do you know if she's running the game in Chrome as well? And is she playing on mobile or a laptop/desktop? You could also try clicking the fullscreen button to see if that helps resolve the issue.

thank you! she uses a chromebook, it's pretty laggy. yes, she uses chrome on a laptop.

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That's definitely a tricky situation. Chromebooks are pretty locked into the Google ecosystem, so switching over to a desktop version of Firefox can be tough. You could try installing the Firefox app from the Google Play Store, it's not quite the same as the desktop version, but it might run a bit more smoothly. If that doesn't help, unfortunately there may not be much else that can be done, since browser games aren't really optimized to take full advantage of device hardware.

Please let your friend know I'm really sorry she had a laggy experience. I genuinely hope Serenitrove can grow enough in the future for me to rebuild it from the ground up in a proper game engine and turn it into a mobile/pc app.

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i want to get the fedora hat, does any1 reccommend any gear i should wear to get it? i'm also trying to get fern in the same run if it's possible. if any1 got any tips, that would be appreticated. also possibly the diamond pickaxe i haven't found it yet either lol.

Going after two character unlocks in the same run can make things a lot tougher. Fern especially needs a lot of focus on collecting restore cells, which can distract from other goals.

For unlocking Grampshell, I usually go with titanium tools, Snowboots (or the new boots if you have them), and a Winterheart. I also stock up on Mageflare Runes and try to use one every 7–8 digs down once I'm in the magma zone. And of course, always use a torch.

Good luck on unlocking the fedora and diamond pickaxe :)

new boots? how do i get them?

Treasure chests spawned in magma zone.

oh god

Very amazing game! It is easy to get started with, fun, and relaxing. The update frequency is fast. The things are even balanced, which makes the game more challenging.

Here are some suggestions to the author:

  • Maybe adding a new dimension after the water zone is great! I am looking forward to see new zones, new ground effects, and even new structures like mine shafts. Maybe a zone can contains mutiple kinds of blocks that have different features.
  • After I was out of stamina, I sometimes found a warning icon and sometimes not. I am not sure if this is a bug.
  • Add a tip for how to quickly put the ores into the furnace. (Maybe it was fixed in the latest version but my save was too old)

Thanks so much for playing! I'm really glad to hear you're enjoying Serenitrove. I try to fix bugs and push out updates as quickly as I can in my spare time, and a lot of the balancing improvements have come directly from community feedback. So thank you for being a part of that.

New zones will definitely be added in the future. The main reason they haven't appeared yet is because I'm still in the planning phase, thinking through what the new environments will be like, what kinds of challenges they'll introduce, and what kind of new resources will spawn there. Each new zone opens the door to adding new materials, which means designing new tools, accessories, consumables, and even revisiting the backpack system to support more than 3 consumable types (storage system?). So it's a pretty big chain of changes, and it will be rolled out as a major update when it's ready.

About the warning icon, it only appears when you don't have enough stamina to dig a particular block, but you're not completely out of stamina. For example, if you have 1 stamina left and try to dig a gem block with a hardness of 3, the icon will show up. But if you try to dig a regular sand block with 1 hardness, it won't.

As for quickly moving ores, do you mean holding down the + button on the furnace?

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I hate to say this,I like this game but I have a slight problem with some of the accessories;

You can only utilize then in the dark, only the VioletHeart pendant, Guilded shift, and maybe the Dwarven Bracer is usable before darkness, since; you always lose some stamina, switching boots/digging tools can always happen, and dwarven bracer is useful early game, since durability wont be lost if strength is high enough.

Omnishard and verdant radience are fine, its ;

Alchemist's pouch relies on items, most of which produce light,

resonant prong is useful if you cant see the chests

sanguine signant is useful if you could see the heals

Winterheart is actually fine, just that its only use in in the magma, which is in the dark

the last two limit your light, when they're most useful, canceling each other, the first two are just a bit outclassed by verdant radiance with its incredible light (torch plus verdant radience is more than torch plus pouch)

If this is because of balancing reasons, I can see why you made these decisions but resonant prong could really benefit if it worked like omnishard, or even better, if they were cheaper, so you could use them to asist you, befor getting better stuff (this might actually be the case, since i already bought them, i forgot how much they cost) Not to undermine what you've done, this is still a very fun game.

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Thanks so much for the detailed feedback on each accessory. I really appreciate the time you took to break things down like this.

I agree that the Violetheart Pendant and Gilded Shift are a bit on the weaker side in their current state. I've actually been planning to give Violetheart a small buff. As for Gilded Shift, I'm holding off on changes for now, since its value will increase over time as more tools and footwear are added to the game.

The low light bonus from Sanguine Signet and Winterheart is intentional, since their effects are especially powerful in the Magma zone. Giving them more light would risk making other accessories obsolete in that region. Similarly, Alchemist's Pouch is meant to grow in usefulness as more consumables are introduced, much like Gilded Shift.

Regarding the overall trend of accessories being most useful in darkness, that's by design. The Occult Oddities shop only becomes available once players reach the Ice zone, where managing darkness becomes a much more central part of the gameplay. By then, early game accessories tend to lose relevance already, since players should be able to breeze through them.

Again, your observations are totally valid, and it's always helpful to hear this kind of thoughtful analysis. Thanks for sharing, and I'm glad you're enjoying the game overall!

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The end?

I am very proud

I finally got all the hats!

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correct me if I'm wrong, but there currently is no hard mode. with the introduction of a hard mode in the future, there may or may not be a chance of extra accessory slots? I kind of like the Idea of resetting once you complete the game, earning some sort of pionts and unlocking such things as extra slots, invintory space, better stats ect.. while the game gets harder.

in the end, im happy i got to play such a nice and fun game, Thank you 

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Congratulations on beating the game with every turtle so far!

Right now, the only "hard mode" is if you choose not to build the tanning rack early on, which disables backpacks, consumables, and footwear. If you are talking about resetting the game and starting over with some kind of prestige points to unlock extra features, we do not have that yet. I'm currently focused on adding more content to the existing normal mode, but we're getting close. Once that's more complete, a prestige system is definitely something I'd love to explore.

Also, I'm really happy you're enjoying this little game so much. Thank you for playing, your support means the world to me :)

I really love playing this game! so im very excited for any updates in the future, and im glad to even be able to talk to a creator, such as yourself! its hard to do that with certain games  

yours truly - serenitrove enjoyer

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Thanks so much! Be sure to check back from time to time. Serenitrove is constantly being updated. Sometimes it will be new features and content, and other times it will be quality-of-life improvements to help make the game even more welcoming for new players.

And hey, likewise! I'm really glad I get to talk with all of you. Listening to feedback, hearing new suggestions, and seeing everyone enjoy Serenitrove truly makes my day. Feel free to leave a message anytime, whether it's about Serenitrove or just to catch up :)

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I love this idea, maybe with a prestige points, the hats can do other helpfull thingi really like these ideas:

Iron Helm increase power 

Flower crown increases healing from heal blocks

Propeller cap lets you dig up one block (falling back down one afterwards)   

Halo gives 10 light  

Visor increases regeneration             

Fedora gives a free dig every 10 digs                 

Baseball cap gives 20 stamina

it would also give Dwarven bracer more utility, but you dont have to listen to me, I just really like making stuff up for other games :)

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Yes, a prestige system is definitely a good idea for boosting replayability. I will look into what kind of prestige mechanics would work best, whether it should involve a full reset, just a difficulty increase, or something else.

Wow, thank you for sharing all those headgear effect ideas. You clearly put some thought into matching them with their themes. Right now, headgear in Serenitrove is mainly cosmetic because I want players to feel free to wear whatever they like without it affecting gameplay. If headgear provided gameplay advantages, players might feel locked into specific choices that fit their playstyle, which could limit their freedom.

As for the Dwarven Bracer, what other utility ideas do you think could help improve it? Currently, it has a 30% chance to prevent tool durability loss when digging, which effectively increases all tool durability by about 1/3.

And no worries, I really appreciate hearing players' ideas :) Feedback like yours is how Serenitrove can continue to grow and improve. Of course, I do have to weigh suggestions carefully to make sure they fit the overall design, but I love hearing what players come up with.

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I mistook dwarven bracer for guilded shift, sorry for that, but the guilded shift benefits from having more "accessories" to assist, being able to swap between hats freely would be really good.

for dwarven bracer, i unfortunately dont have any good ideas, but i do have a question, does it probability stack? does using the titanium pickaxe increase the odds? by that I mean, will the dwarven bracer override the titanium pickaxe

again, sorry for the mix-up, but im so glad you're so supportive of hearing player Ideas, makes me feel apretiated (:

No worries. For Gilded Shift, the effect feels pretty minimal for now, but as we add more tools and footwear options in the future, being able to freely swap between them will definitely become more valuable. Even more so once we eventually introduce a second accessory slot.

As for the Dwarven Bracer, its effect is separate from the titanium tools. Titanium tools give a chance for a dig to not consume stamina, while the Dwarven Bracer gives a chance for a dig to not reduce tool durability. They work independently from each other and can actually both trigger at the same time.

And don't be sorry, we all mix things up sometimes. I really appreciate your feedback and ideas. It means a lot to me to hear from you, and I make sure to personally reply to every message because the community is such a big part of what makes this game special :)

i do have an idea, maybe have like a god helmet  that isn't op but can pick an effect, look of a helmet, and one of these effects. it would be a pretty good fix if somebody wanted to keep there  helmet looking the same but have another effect.

If you mean something like headgear "skins" that players can equip on top of the actual helmets that provide stats, I did consider that. However, I decided against it because it would add a layer of complexity that might not fit well with the casual nature of the game. I try to keep the mechanics simple so it's easy to pick up and learn the basics.

that does sound like a nice idea, glad Scoot likes it too

Thank you! I like to think I'm very creative :)

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I found a bug where if you spam down and left or down and right in the sand layer the sand disapears BUT the sand on top of it doesn't fall. it's not a huge glitch but i guess it could evole (yes i know i spelt it wrong im lazy so what) into one.

I gave that a try, but the most I saw was the sand clipping visual bug. I'm not sure yet what causes the issue where the sand stops falling. I'll keep a close eye on it and see if I can replicate the problem. Thanks for reporting it!

alright if you can't replicate it i could possibly send you a clip of me doing the glitch, it could also just be my laptop lol. but when i go back it doesnt take health away.

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got to water for the first time!! after that me and my friend sort of had a serenitrove binge and managed to get nearly all the hats lol

she has caelo, fern, mistral, reeler, and scoot, and I have fern, caelo, grampshell and griddle. combined, we have every single hat!!

love the game <3 keep doing this!! I love it!

(by the way, I know that fedora has a visual effect. are there any other hats like this, and if not, could you add more? I love them!!)

The fedora effect is the first visual effect I've added for the hats. I'm planning to give each hat its own unique visual effect (and future turtle hats too!), but I'll be adding them gradually as I come up with effects that really fit each hat.

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Congratulations! I'm so happy both of you loved the little turtle hats. I love them too. I think they give a bit more character to the turtles. I have all the hats except Reeler’s in my current playthrough, somehow just couldn't hit the jackpot this time.

I’m really glad you enjoyed it! That's honestly the whole reason Serenitrove was created :)

Edit: By the way, I couldn't help but notice the lines around the tiles in your screenshot (likely due to subpixel rendering). Could you let me know which browser and display resolution you're using to run Serenitrove? It would really help me track it down!

my browser is chrome 134 and my screen resolution is 1182 x 664. i'm not entirely sure if this is what you're looking for (i have no clue about computer terms) but hope it helps!


p.s. love that you take the time to respond to each comment. love this game, as i've said many times before!! 🩷🩷

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Hey, no worries,  that is exactly the info I was looking for, thanks! On a side note, if you ever want an even better experience on Serenitrove, you might consider trying Firefox. It tends to handle image rendering a bit better (basically, everything looks a little prettier and runs smoother).

I really do try my best to reply to each and every comment, because all of you are what make this little community so special.

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Found this game on Kbhgames, love it so much I made a itch.io account! Just saying that it would be helpful to add upgrades to the furnace to make it quicker for player progression! 

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Thank you so much, that really means a lot to me! KBH Games has been awesome. They not only credited the game with my name, but even added my itch.io widget for Serenitrove on their site.

Edit: Thanks for the suggestion, new Dojo training added to improve smelting speed (only available after Stamina, Power & Regeneration are maxed)

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It's been over an hour and I'm still here... digging deeper... deeper... this game is very addictive hah. It's amazing!

Thank you so much, that means a lot! I'm glad you're enjoying the game :)

are jackpots truly random? or are they pregenerated when you load up  the save?

Completely random. Still no Reelers for me.

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aw one day you'll get a Reeler, also i have an idea for a turtle. Scoot the most op turtle in the lands! or alfredncy could be the name

Fingers crossed! But Scoot is the default turtle. I agree he IS pretty op though, extremely balanced :)

oh yeah i forgot about scoot lol, although alferdncy would be an amazing turtle to be added

Thanks for the suggestion, but I would probably cringe so hard if I had to play as a turtle with my username on it lol

on the omnishard, it says , "Valuables shine in the dark." but the chests and regen ores don't shine. i was wondering if you could add them on the list.

That was actually intended. When the Omnishard says "Valuables shine in the dark," it's referring specifically to resources starting from gold, titanium, and all the gemstones. For treasure chests, there's a separate accessory called the Resonant Prong that helps you locate those. As for restore cells, adding them to the Omnishard's highlights would make it a bit too overpowered as it would pretty much eliminate the challenges of navigating darkness, since you'd essentially be detecting everything.

true. although if you jacked up the price a little more or made a new item that only highlights those items it would be pretty cool.

The current crafting cost for the Omnishard is already pretty steep, especially the diamonds. Creating a separate item with a new effect to help make gathering restore cells a bit easier in its own way might be a good idea. Will think about it :)

alright thank you! i personally think it would be a good idea and although the resonant prongs sense treasure i assume it's with sound because, "resonant prong." also i was wondering about that item, did you get inspiration from a book called Scythe for that name? i mainly am wondering about this because it's all i can think about lol.

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It does play a sound and vibrate when treasure chests are nearby. Funny enough, I originally designed it as a kind of tuning fork, but calling it that felt a bit too non-fantasy, so I went with "resonant prong" instead. Resonance = vibrations, and a tuning fork has two prongs, so it felt like a fitting name. Does Scythe have resonance in it?

Haha, another vote for the restore finder amulet! I think giving such an accessory no other functions than to just find restore cells would be really interesting; the trade-off over winterheart in the lava would be a deliberate choice dependent on the choice of turtle. It would give Fern a fighting chance to beat hard mode, but it wouldn't make it any easier for the others.

This being said, I've wavered and am not sure it would be a good addition to the game. Sanguine Signet already exists, and adding the restore finder would make beating the game in normal mode even easier without significantly affecting hard mode

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i don know if this is a bug but if you go right in the sand section then left immedately you get clipped into the sand block, although it acts like a ghost tile/block so  it doesn  end your run. so if it is a bug it not a major one.

Good catch! I've noticed that bug too, especially when moving quickly through the sand zones. It's actually a visual glitch. what's happening is that the browser sometimes can't render the tiles fast enough because of the falling sand animation. As you observed, it doesn't impact gameplay and purely visual. Just one of those little quirks that come with browser games unfortunately :(

oh lol i knew it from like the second hour of playing and I was like, whoa, this is a pretty cool glitch. also  i find that my fps lags in magma zone. not sure if it's my laptop or just something else.

Did you have Omnishard equipped while in magma zone? Omnishard highlighting will always appear to "lag" due to the shifting of tile layers. Yet another browser game limitation.

On this note, there actually is a rare bug in the sand section that I've been unable to find the conditions for; if digging under a resource, sometimes the resource will disappear (not just visually) and will no longer be accessible/diggable. It's happened only a handful of times, so I apologize for not having more information. It's definitely some kind of edge case in the game's logic.

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No worries, thanks for reporting all those other pesky bugs. You've seriously helped a ton already :) The sand is actually one of the more complex cell types under the hood, mostly because of the falling sand animation. That slight delay in how the sand settles can lead to a bunch of visual quirks and edge cases, especially since different browsers handle the animation timing a bit differently. I really appreciate the heads-up about the disappearing resource.

question, how do i get the hats?

You get them by completing the run with each of the turtles.

alright

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JACKPOT

i got him
I HIT THE JACKPOT

Congrats! How many spins did it take?

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I have no idea, i lost count, but i do know i baisically spent an hour on getting the quartz, and then spending it

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That's awesome! I keep spinning and spinning and spinning!!! Know I know what to look for!~

Difficulty increased slightly due to the increased costs for repairing tools and decreased equipments durability in which the resources obtained in a run could not cover the costs for repair.

Appearance rate of diamond increased obviously.

The increased base light radius by enlightenment training is not quite obvious even I had maxed it out.  And, the cost for it was relatively high compare with the resources could be obtained in a single run.

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Anyway.  Wohoo.

Thanks for the feedback!

Yeah, deeper runs will definitely wear down your tools more, and that means more resources spent on repairs. So sometimes we'll have to perform "resource runs" meant to stock up on resources, or goal-oriented runs aimed at progressing through game objectives or unlocking achievements.

Diamond chest spawns have increased, and diamonds themselves are a bit more common now, especially in the magma zone.

For the Enlightenment dojo training, each level adds +5 to your base light radius, for a total of +30 at max level. It's meant to be more of a late-game quality-of-life boost rather than an extremely impactful upgrade. Giving too much light would throw off the balance and make the darkness mechanic feel trivial, so it’s tuned to be helpful without removing the challenge entirely.

And congrats on beating the level with Fern! (and not even using Flask at that)

Restore cells wasn't already much visible for me in the stone area, but with the fedora effect they become almost invisible for me. A shame since Fedora is my favorite as it makes me think of an Indiana Jones turtle ^^
For example there is a restore cell in this screenshot. Can you spot it?

(Yes I am the same one who warned about Omnishard visibility. Gonna be called the visibility turtle...)

It's so cool to see this game growing. Once again, I love it! It's cute and feel good! I didn't forget to rate it 5 stars. :)

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I agree, headgears really shouldn't impact gameplay in any way. And yeah, I took a look at the screenshot and I can see how tricky it is to spot the restore cell there. I'll look into adding an option to disable headgear effects for better visibility, and if that doesn't work out cleanly, I'll probably remove the effect entirely. 

Thanks so much for the feedback and 5-star rating, and also for being the Visibility Turtle. You're helping make the game better for everyone :)

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Added a quick Headgear Visual Effects toggle to enable/disable visual effects of Fedora (and future headgear effects). Enjoy Indiana Jones turtle :)

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Thank you. ^^

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I really like the trinkets, but its kinda sad I can only use one at a time. Is there a way to get more space for more? if not, do you think you will add an update with something like that in the future? 

even if there isn't, great game! I love your work and I hope you keep working on any updates

Thanks so much! I'm really glad you're enjoying the trinkets and the game overall.


Right now, the plan is to stick with a single accessory slot, since with the current zones and difficulty level, having two would make things a bit too easy. That said, once we introduce higher difficulty settings or new zones, I'd definitely consider adding a second accessory slot to keep things balanced as the game evolves.

And yes, I'll be continuing to work on Serenitrove for as long as I can! As long as performance holds up (it is a browser game, after all), I've got plenty more updates and ideas planned.

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That is super exciting to hear I wish you luck in your endeavors!

I have all the turtles exept for the red one :(

how do I unlock him?

Reeler unlocks when you hit a jackpot on the slots (777). The chance of landing 777 is 1 in 593 spins.

oh my goodnes

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just saw the fern update!! how do you get her? again, love this game sm, it has distracted me from work wayyy too often

Fern unlocks when you collect 35 or more restore cells in a single run :)

I'm really glad you're enjoying the game, it means so much to hear that it's been a fun (and maybe slightly dangerous) distraction from work.

P.S: If you have a moment to rate the game, that would help a ton! Positive ratings really help get the game in front of more players, which makes a big difference for me. Thanks again for playing!

which layer does ruby spawn most often in? love your game!!

Thanks so much!

Ruby has the highest spawn rate in the granite zone (just below the ice zone), but the darkness there can make consistent farming a bit tricky. The ice zone spawns ruby at a slightly lower rate, but since it's much brighter, it can actually be the easier place to mine for it.

How to unlock the hard mode?

hard mode?

You'll have to either replay the game in a different browser, or export your existing save, store it in a file, delete your game save, then restart the game. When the option to build Tanning Rack is presented, don't build it. It is not recommended as of now, as it is still impossibly hard without Tanning Rack (no backpack, torch, boots, Mageflare Runes).

oh that 

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I was one tile away from water in hard mode with Griddle and really lucky RNG, haha ;_;


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LET'S GOOOO

Achieving water with the other turtles is ~1 in 100 trillion chance with RNG, if my math is correct (requires free digs on obsidian layer AND lucky restore cell placement with straight line digging starting from granite layer, esp. for Grampshell). Not going to bother until future updates, but for now, everything has been unlocked!

ETA: The sand and sticky mud layers are only 40 deep, whereas all the other non-lava layers are 50 deep. Is this intentional?

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Congratulations! I'm pretty confident you're the very first person to fully complete the game on hardmode. It's a huge achievement, especially considering how dark it is without a torch. Definitely a good idea to switch over to standard mode for now, since most of the upcoming updates will be focused there first.

And yep, the depth of the sand and sticky mud layers is intentional. They were even shallower in earlier versions (sand was 30, mud was 20), but I extended them a bit while still keeping them shorter than the other zones. The idea was to make those layers feel more like early-game obstacles, since they're light on resources and movement through them eats up more energy (horizontally). They're not really meant for farming, just a little terrain challenge on the way down.

how do i get caelo? i went really deep and activated a torch and veridant reidance

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Caelo unlocks at 250 total light radius. Every turtle except Caelo has a base light radius of 50 (Caelo has 100).

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what do i need to get 250 total? nvm gold pick

Basic 50 + Torch 100 + Gold pickaxe 10 + Verdant Radiance 90

how do i get a diamond pickaxe? i know you get it from a chest but can the blueprint spawn anywhere in the map?

Diamond pickaxe chests only spawn in magma zone.

in magma zone? damn i need caelo for that...

YES I GOT MISTRAL

i finally got the diamond pickaxe

how do i get that blue turtle?

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Mistral requires quite a bit of digging. She unlocks when your Cells Dug reaches a certain amount. (check info page on your total cells dug)

i got 100 copper but i didnt get that copper turtle? 

You mean the iron turtle Griddle?

i thought their was an iron turtle

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30 MINUTES OF GAMBLING STRIAGHT AND I FINALLY GOT THAT TURTLE! LOL I GOT ANOTHER JACKPOT! ok a third time is a little crazy....

How do you get Caelo and Reeler?

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Caelo: Drawn to those carrying plenty of light. (increase your light radius)

Reeler: Ever hit the jackpot on the slots?

yeah, get jackpot 777

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Gotcha!  It is the 3rd time I hit a jackpot which is the 1st time after Reeler released!

no why thats evil.

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