(oh wait nvm i didn't read the description clearer enough- mann, cows should spawn more or smth [just a tiny comment it's ok if the spawn rates dont change])
Cute game. a bit stuck at the layer under ice. Just trying to get resources is slow-ish. Mostly finding myself short on gold. And gems get challenging
I know you said partial mobile support, it is really had to get the names and description of items on mobile, perhaps an examine mode where clicking an item forces the name and description to appear and stay til a second click. For use/equip items block using/equipping the item while examine mode is up.
It would also be nice to know what items do before crafting them. Not sure if that is on non-mobile.
Thanks for the feedback! Gold can mostly be farmed on the stone layer just above the ice, so it might help to head back up there if you're running low. Gems definitely require a bit of luck, but I'm planning to introduce some accessories in future updates that will make gem hunting a little easier.
As for mobile support, currently all the item tooltips rely on hover, which unfortunately only works with a mouse. That means mobile users can't easily see names or descriptions right now. I like your idea of an examine mode where tapping once shows the info and tapping again closes it, and I'll look into whether that can be implemented. On desktop you can hover to see what an item does before crafting, but I'll see if I can bring that info to mobile as well.
Edit: Implemented tooltip support on touch devices (mobile)
Tooltips are much better for resources, either by blindness or lack of understanding I still don't see tooltips for use items or equipment. Anything I try just uses the item or goes through the equip steps.
I tried tapping on things when the creation modal is up but also nothing like a tooltip appears.
Resource tooltips above the viewport should be working. You can tap and hold to see their descriptions. That said, you're right that resource icons in the crafting menu don't show tooltips at the moment. Getting that working would require a decent rework of how that UI functions under the hood.
As for item descriptions, tooltips do work in the crafting interfaces (like the tanning rack or anvil), but not on equipment slots. That's because the current mobile interaction for equipping (single tap to equip or unequip) doesn’t leave room for a tooltip gesture like tap-and-hold.
I'd love to make that more intuitive on mobile, but it'll require a rethink of the equip flow specifically for touch devices. For now, I'm focusing on bug fixes and gameplay polish on desktop, so mobile-specific changes like this are a bit lower on the priority list. Really appreciate your patience and the helpful feedback!
I got the leather boots but they seem to not have been equipped. Mousing over the (seemingly empty) boot slot shows the durability but the effects don't occur and durability isn't reduced.
Have you clicked on the footwear slot in the top-right corner of the screen? After picking up the leather boots, you'll need to select them from the dropdown that appears there to equip them properly.
Also, regarding durability, footwear durability only decreases when the additional stamina provided by the boots is being used. Once your stamina drops back to your base level (without the footwear bonus), durability won't decrease further.
cool game, I think I suck at it, I'm honestly only writing this because I wanna save SERENITROVE_SAVE: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
Cool game, good luck with the project, somehow it reminds me with classic Zelda and the egg retro game. Not sure is due the art or the melody objects. Regardless, this game is something i would put money to and discussing how it can be scaled. If you are interested, do let me now and i can share my feedback proposal afterwards.
Thank you so much for your kind words, that truly means a lot to me. I'm really glad the game brought back some classic vibes for you, I love Zelda games. This project has been a real passion piece, something I made just to bring a bit of joy to players, without any plans to scale or monetize it.
That said, I'm always open to new ideas and opportunities, so I'd definitely be interested in hearing your feedback or proposal. Really appreciate you taking the time to play and share your thoughts!
Yeah who doesn't like those marvels :) Tnx for the positive reply, feel free to reach me on the mail on the profile and we can move from there. How long you worked on this project?
← Return to game
Comments
Log in with itch.io to leave a comment.
How come the durability for the snowboots are constantly used up whenever digging but the leather boots arent?
(Super duper fun game btw- very addicting 😭
(oh wait nvm i didn't read the description clearer enough- mann, cows should spawn more or smth [just a tiny comment it's ok if the spawn rates dont change])
I rate it 9 tutel out of 10 tutel🐢🫡
i want more tutels
A lovely game. Thank you for making it!
You're welcome, I'm glad you enjoyed it! Thanks for playing!
Cute game. a bit stuck at the layer under ice. Just trying to get resources is slow-ish. Mostly finding myself short on gold. And gems get challenging
I know you said partial mobile support, it is really had to get the names and description of items on mobile, perhaps an examine mode where clicking an item forces the name and description to appear and stay til a second click. For use/equip items block using/equipping the item while examine mode is up.
It would also be nice to know what items do before crafting them. Not sure if that is on non-mobile.
Thanks for the feedback! Gold can mostly be farmed on the stone layer just above the ice, so it might help to head back up there if you're running low. Gems definitely require a bit of luck, but I'm planning to introduce some accessories in future updates that will make gem hunting a little easier.
As for mobile support, currently all the item tooltips rely on hover, which unfortunately only works with a mouse. That means mobile users can't easily see names or descriptions right now. I like your idea of an examine mode where tapping once shows the info and tapping again closes it, and I'll look into whether that can be implemented. On desktop you can hover to see what an item does before crafting, but I'll see if I can bring that info to mobile as well.
Edit: Implemented tooltip support on touch devices (mobile)
dang you quick.
Tooltips are much better for resources, either by blindness or lack of understanding I still don't see tooltips for use items or equipment. Anything I try just uses the item or goes through the equip steps.
I tried tapping on things when the creation modal is up but also nothing like a tooltip appears.
Thanks for the help!
I try my best ;)
Resource tooltips above the viewport should be working. You can tap and hold to see their descriptions. That said, you're right that resource icons in the crafting menu don't show tooltips at the moment. Getting that working would require a decent rework of how that UI functions under the hood.
As for item descriptions, tooltips do work in the crafting interfaces (like the tanning rack or anvil), but not on equipment slots. That's because the current mobile interaction for equipping (single tap to equip or unequip) doesn’t leave room for a tooltip gesture like tap-and-hold.
I'd love to make that more intuitive on mobile, but it'll require a rethink of the equip flow specifically for touch devices. For now, I'm focusing on bug fixes and gameplay polish on desktop, so mobile-specific changes like this are a bit lower on the priority list. Really appreciate your patience and the helpful feedback!
How do i interact with the dojo and stuff?
You can click on them
I got the leather boots but they seem to not have been equipped. Mousing over the (seemingly empty) boot slot shows the durability but the effects don't occur and durability isn't reduced.
Thanks for the feedback!
Have you clicked on the footwear slot in the top-right corner of the screen? After picking up the leather boots, you'll need to select them from the dropdown that appears there to equip them properly.
Also, regarding durability, footwear durability only decreases when the additional stamina provided by the boots is being used. Once your stamina drops back to your base level (without the footwear bonus), durability won't decrease further.
Thanks! The game autosaves as long as you don't clear your browser cache :)
Cool game, good luck with the project, somehow it reminds me with classic Zelda and the egg retro game. Not sure is due the art or the melody objects. Regardless, this game is something i would put money to and discussing how it can be scaled. If you are interested, do let me now and i can share my feedback proposal afterwards.
Thank you so much for your kind words, that truly means a lot to me. I'm really glad the game brought back some classic vibes for you, I love Zelda games. This project has been a real passion piece, something I made just to bring a bit of joy to players, without any plans to scale or monetize it.
That said, I'm always open to new ideas and opportunities, so I'd definitely be interested in hearing your feedback or proposal. Really appreciate you taking the time to play and share your thoughts!
Yeah who doesn't like those marvels :) Tnx for the positive reply, feel free to reach me on the mail on the profile and we can move from there.
How long you worked on this project?
Thanks! I'll definitely reach out once I'm finished with this project. I've been working on it on and off for a few months now.
is there an ending?
Currently, there is a soft ending, but you can continue playing to collect more resources, find missed items, and so on.