Difficulty increased slightly due to the increased costs for repairing tools and decreased equipments durability in which the resources obtained in a run could not cover the costs for repair.
Appearance rate of diamond increased obviously.
The increased base light radius by enlightenment training is not quite obvious even I had maxed it out. And, the cost for it was relatively high compare with the resources could be obtained in a single run.
Yeah, deeper runs will definitely wear down your tools more, and that means more resources spent on repairs. So sometimes we'll have to perform "resource runs" meant to stock up on resources, or goal-oriented runs aimed at progressing through game objectives or unlocking achievements.
Diamond chest spawns have increased, and diamonds themselves are a bit more common now, especially in the magma zone.
For the Enlightenment dojo training, each level adds +5 to your base light radius, for a total of +30 at max level. It's meant to be more of a late-game quality-of-life boost rather than an extremely impactful upgrade. Giving too much light would throw off the balance and make the darkness mechanic feel trivial, so it’s tuned to be helpful without removing the challenge entirely.
And congrats on beating the level with Fern! (and not even using Flask at that)
Restore cells wasn't already much visible for me in the stone area, but with the fedora effect they become almost invisible for me. A shame since Fedora is my favorite as it makes me think of an Indiana Jones turtle ^^ For example there is a restore cell in this screenshot. Can you spot it?
(Yes I am the same one who warned about Omnishard visibility. Gonna be called the visibility turtle...)
It's so cool to see this game growing. Once again, I love it! It's cute and feel good! I didn't forget to rate it 5 stars. :)
I agree, headgears really shouldn't impact gameplay in any way. And yeah, I took a look at the screenshot and I can see how tricky it is to spot the restore cell there. I'll look into adding an option to disable headgear effects for better visibility, and if that doesn't work out cleanly, I'll probably remove the effect entirely.
Thanks so much for the feedback and 5-star rating, and also for being the Visibility Turtle. You're helping make the game better for everyone :)
I really like the trinkets, but its kinda sad I can only use one at a time. Is there a way to get more space for more? if not, do you think you will add an update with something like that in the future?
even if there isn't, great game! I love your work and I hope you keep working on any updates
Thanks so much! I'm really glad you're enjoying the trinkets and the game overall.
Right now, the plan is to stick with a single accessory slot, since with the current zones and difficulty level, having two would make things a bit too easy. That said, once we introduce higher difficulty settings or new zones, I'd definitely consider adding a second accessory slot to keep things balanced as the game evolves.
And yes, I'll be continuing to work on Serenitrove for as long as I can! As long as performance holds up (it is a browser game, after all), I've got plenty more updates and ideas planned.
Fern unlocks when you collect 35 or more restore cells in a single run :)
I'm really glad you're enjoying the game, it means so much to hear that it's been a fun (and maybe slightly dangerous) distraction from work.
P.S: If you have a moment to rate the game, that would help a ton! Positive ratings really help get the game in front of more players, which makes a big difference for me. Thanks again for playing!
Ruby has the highest spawn rate in the granite zone (just below the ice zone), but the darkness there can make consistent farming a bit tricky. The ice zone spawns ruby at a slightly lower rate, but since it's much brighter, it can actually be the easier place to mine for it.
You'll have to either replay the game in a different browser, or export your existing save, store it in a file, delete your game save, then restart the game. When the option to build Tanning Rack is presented, don't build it. It is not recommended as of now, as it is still impossibly hard without Tanning Rack (no backpack, torch, boots, Mageflare Runes).
Achieving water with the other turtles is ~1 in 100 trillion chance with RNG, if my math is correct (requires free digs on obsidian layer AND lucky restore cell placement with straight line digging starting from granite layer, esp. for Grampshell). Not going to bother until future updates, but for now, everything has been unlocked!
ETA: The sand and sticky mud layers are only 40 deep, whereas all the other non-lava layers are 50 deep. Is this intentional?
Congratulations! I'm pretty confident you're the very first person to fully complete the game on hardmode. It's a huge achievement, especially considering how dark it is without a torch. Definitely a good idea to switch over to standard mode for now, since most of the upcoming updates will be focused there first.
And yep, the depth of the sand and sticky mud layers is intentional. They were even shallower in earlier versions (sand was 30, mud was 20), but I extended them a bit while still keeping them shorter than the other zones. The idea was to make those layers feel more like early-game obstacles, since they're light on resources and movement through them eats up more energy (horizontally). They're not really meant for farming, just a little terrain challenge on the way down.
That's because they crafted a torch before the flask. Crafted items fill bag slots from left to right. Right now, there's no way to move Flask to a different slot after it's crafted, but you can technically switch the slot for other consumables by using them up and crafting a new one in their place.
Really appreciate the offer, that's super kind of you! I've got this thing where I want everything about Serenitrove to be made by me, even the smaller stuff like the Discord server. It's just a personal principle. But I'd definitely be glad to have you as a mod once I get the server set up :)
alright thats fine, your game is very well made and it is probably one of the best games i've played, like top 10. and i respect your principles and if you got any questions just message me on discord about them. i would also be very happy if you ever needed a game tester.
ok do i have bad luck or something because i have found 1 diamond that i could reach since hitting a jackpot? im considering gambling for the rest of my diamonds. should i? also gold turtle?
Yeah, sounds like you're having a bit of a rough streak there. I actually just started a new playthrough myself to test some new features, and I've already found around 15 diamonds just from chests and digging around the granite/lava areas. But I get it, RNG just refuses to cooperate sometimes.
As for gambling your quartz away... I mean, I won't stop you, but I’ve never hit the jackpot myself, not even once.
You mentioned finding 15 diamonds in chests, but I've found a total of zero in both game modes after digging hundreds of thousands of tiles and opening hundreds (if not thousands) of chests. I've collected nearly a hundred diamonds total (and used them up as well) but they were all from digging or jackpots. Is it even possible to get them from chests?
Yes, it's possible, but very luck-based. Diamond chests start appearing from depth 250 onward and can spawn all the way to the end. However, their spawn rate is about 1/5 that of titanium chests. It might make sense to slightly increase the spawn rate while lowering the number of diamonds per chest, just to make the experience feel a bit more consistent.
Speaking of which, I think the only thing standing in the way of the game having a perfect closed-loop resource system is to do something with the unused bars and gems; I literally have hundreds of each... not sure what to do with them, haha. Maybe some super expensive Dojo upgrades or some kind of trade system?
Edit: oh, just realized you can sell ore, but not bars. That brings it even closer!
Ooh, thoughts on a "light" upgrade stat in the dojo, starting with 0 base light (besides Caelo)? Also, Sanguine Signet isn't useful for Griddle; perhaps its effects could be extended to work for him?
Sometimes comments get buried deep in the thread (really starting to think we'll need that Discord server soon).
I did consider adding a light upgrade to the Dojo, but I'm still stuck on finding a name that fits the overall Dojo theme. Currently we have Power, Stamina, and Regeneration. Something like "Light" training feels a bit off. Still brainstorming on that one.
As for the Sanguine Signet, that's actually intended! I wanted different turtles to come with their own perks and trade-offs, which means certain equipment will synergize well with some turtles, while others might be totally incompatible. Adds a bit of personality and strategy to builds.
I think omnishard power should be more visible. The first days I unlocked it I wondered how to use it as i didn't see anything shine, until today I finally notice a faint yellow dot and understood it was just too shiny outside IRL to see it on my screen...
By the way, I love your game! I have played it for a week and I really enjoy his vibes! :D
Thanks for the feedback! After testing it under brighter conditions, I agree, it can be a bit too subtle to notice. I've adjusted the glow to be slightly more noticeable and a bit larger now, so it should be easier to spot.
And thank you, that really means a lot to me, I'm happy you're enjoying the vibes!
This game is so awesome. I'm not a gamer (not even a casual one), but I was bored and decided to check out Itch just for the heck of it (after many years), and came across this gem of a game, pun intended. I especially love that you're actively developing it and taking user feedback too. You're awesome, and I look forward to seeing you continuing bringing fun into people's lives =)
Hey, I'm really honored that this game was the one to catch your eye after such a long time away from gaming.
Player feedback means a lot to me. I replay the game from scratch pretty regularly to spot little details I might've missed or areas that could be improved, but of course, sometimes things still slip through.
how rare are diamonds? i've been mining in the lava and granite sections for a few hours and found 1 so since i got my jackpot i got 3 out of my 5. also is diamond pick better than omnishard?
Diamonds are definitely rare, but they shouldn't be THAT rare. Maybe you have a visibility issue? Have you tried using Verdant Radiance + Torch? That can really help reveal more in the darker areas, especially around lava and granite.
As for tools, the Diamond Pickaxe is strong, but if you're still hunting for more diamonds or titaniums, the Omnishard might actually help you gather them faster.
Also, if you haven’t already, try unlocking the new turtle, Caelo. It can really boost your vision in darker areas.
I've just posted the latest patch notes, along with some details about the two new turtles. Added copper & iron exchange as well, but you will only see them when you're carrying more than 100.
Which layer spawns diamond the earliest? I need 5 diamonds for the omni shard but can’t find any diamonds. Also would it be better for me to pick scoot or gramp for getting diamonds?
Diamonds start showing up in the granite zone (the layer right after ice), but they're still a bit rare there. If you're trying to farm diamonds for the Omnishard, that’s the earliest place you'll start seeing them.
Between Scoot and Grampshell, go with Scoot if you're running into stamina issues in the lower layers. Grampshell is a better pick if you're a bit more comfortable managing stamina and want to be a little greedier.
I think I've found a glitch. when switching to a different turtle after using Griddle, restore cells no longer appear. A quick page refresh seems to fix this problem.
If you're just starting out and don't have any accessories yet, Violetheart Pendant for the extra regeneration. It really helps you sustain longer runs early on.
As you go deeper and things get darker, Verdant Radiance + Torch can make a big difference in visibility.
For late game,
- Sanguine Signet for extended runs
- Omnishard to make farming Titaniums and Diamonds more efficient
- Winterheart to help you finish the game once you've maxed out (or nearly maxed out) everything
I'm stuck in the lava section around 400–450 tiles down; I haven't unlocked anything after the diamond pick. I guess that's the end? Is there anything after that? Also, are there only two turtles (default & Grampshell)? How rare is the jackpot? After several hundred tries, I've still not gotten 7-7-7.
Just past the lava zone, there are three tiles of obsidian at the bottom, each with a toughness of 30. Even with max Power, they'll take around 20-ish stamina to break through. Once you dig past those, you'll reach the current soft ending of the game for now.
As for turtles, so far there are just the default (Scoot) and Grampshell, who was recently added. But more turtles (and different ways to unlock them) will be added from time to time.
The Jackpot on the slot machine is very rare, about a 1 in 593 chance on average. I'd recommend holding off on grinding too hard for it just yet... I'm working on better rewards and special unlockables tied to the Jackpot :)
Just logged 24:00 in-game; found a few obscure bugs that might be triggered with specific unknown conditions:
Starting the game without music, then playing music with "shuffle" can cause a glitch where at the end of the first track that plays, two tracks will be playing simultaneously. Stopping the music will not stop the second track; it will continue to play until the page is refreshed.
Sometimes, it is impossible to "start" the furnace with ore when a bar of the same type has already been made (especially gold).
Sometimes, changing/wearing boots at ground level can cause stamina do drop -5 and the bonus stamina doesn't show up.
Clay will not be collected, and the furnace will be built without the dialog box. Edit: this is intentional
Bugs within Ironman/vegan mode (no leather crafting)--
Bits and bobs never unlocks! Edit: this is intentional. Which splits this into a new bug:
Caelo cannot be unlocked.
Blueprints for boots will be in-game even when leather crafting is disabled.
The transparent equip box for boots is shown even when that's not relevant.
Mageflare runes can be purchased, even though there is no inventory, which leads to the following:
Reaching water with Grampshell is thus mathematically impossible, and is nearly impossible with other turtles.
I look forward to seeing the future updates and continued development, and thank you for your prompt replies! =)
PS: really loving the vegan/ironman mode without leather crafting; it adds a challenge because the original is really easy. It also makes the other turtles even more interesting/useful.
First of all, thank you so much for the continued support for Serenitrove. Knowing someone's enjoying the game really makes my day.
Let's take a look at the bugs you mentioned:
1. I was able to replicate this one on my end too. It seems to occur when switching from Shuffle to Loop and back again, then selecting a track manually. I'll dig into what's causing it and aim to roll out a fix in the next bug patch.
2. I haven't been able to reproduce this issue yet, so I'll need to investigate a bit more to figure out what's triggering it.
3. Equipping boots underground does have a stamina cost of -5, just like with tools and accessories. Also, bonus stamina from gear is added as empty stamina (rather than filled), to prevent players from swapping boots mid-run for a stamina refill. However, if you equip boots on the surface, there's no stamina cost and the bonus stamina should be filled. If you ran into this on the surface, that might be a bug.
4. I've actually streamlined how the furnace unlocks. It now unlocks at the same time as the anvil, and Clay has been removed entirely, since its only use was for unlocking the furnace, and that process was a bit confusing for some players.
5. You're totally right. The transparent boot equip slot shouldn't be visible in vegan mode. That'll be fixed in the next update.
Also, I really appreciate the kind words about vegan/ironman mode! It's definitely designed as a bit of a hardmode. Removing the torch makes things much more challenging. And thanks to your report, I just realized that the 250 light radius requirement is making Caelo unobtainable in vegan mode. I'll be working on a fix for that too.
Thanks again for the detailed bug reports and thoughtful feedback. It really helps make the game better. I'm glad to have you along for the ride :)
Haha, you replied so fast; I was still editing my comment with more bugs! Thank you for catching bug 1 (music)
The boots bug also happens above ground, infrequently. I apologize for not mentioning that!
The furnace bug is definitely triggered with gold
Clay - Oooh, I see. I didn't realize that the update changed it; thank you =)
Bits and bobs/flares: yes, if the intent is not to have torches, then I understand, but this makes reaching the water impossible in vegan mode. Not only due to the lack of health, but also due to no flares/no torches making optimal restore cell pathfinding impossible (the strat for standard mode is to use one mageflare rune for every seven depth to get to water, esp with grampshell). Perhaps this needs rebalancing for vegan mode so it's hard but not impossible.
I mentioned a few more bugs in my comment above before I saw your reply; I hope you see those too!
Thanks to your bug reports and feedback, I've managed to fix most of the issues mentioned! I tried equipping and un-equipping footwear on the surface multiple times, and it didn’t trigger issue #3. The rest should all be fixed now :)
Regarding the difficulty of Vegan mode not having a light source: that actually wasn't the original plan. The initial idea was just to remove leatherworking, but since backpacks require leather, one thing led to another and I ended up rolling with it.
Now that I've had more time to think about it, the implications are a bit too heavy. I'm planning to introduce an alternate way to craft backpacks. Probably by allowing sheep to spawn during vegan runs, so they can be sheared for Wool (a new resource). That way, players could craft a different type of backpack using wool, enabling a different playstyle without making things impossibly hard.
Though technically, with wool involved, it might no longer qualify as a true "Vegan" run (maybe we'll call it a "Pacifist" run instead or something along those lines).
(oh wait nvm i didn't read the description clearer enough- mann, cows should spawn more or smth [just a tiny comment it's ok if the spawn rates dont change])
No worries, glad you're enjoying the game! Cows have a decent chance to spawn every time you head back to the surface. So if you’re short on leather, doing a bunch of quick runs and resurfacing will trigger more spawns.
Cute game. a bit stuck at the layer under ice. Just trying to get resources is slow-ish. Mostly finding myself short on gold. And gems get challenging
I know you said partial mobile support, it is really had to get the names and description of items on mobile, perhaps an examine mode where clicking an item forces the name and description to appear and stay til a second click. For use/equip items block using/equipping the item while examine mode is up.
It would also be nice to know what items do before crafting them. Not sure if that is on non-mobile.
Thanks for the feedback! Gold can mostly be farmed on the stone layer just above the ice, so it might help to head back up there if you're running low. Gems definitely require a bit of luck, but I'm planning to introduce some accessories in future updates that will make gem hunting a little easier.
As for mobile support, currently all the item tooltips rely on hover, which unfortunately only works with a mouse. That means mobile users can't easily see names or descriptions right now. I like your idea of an examine mode where tapping once shows the info and tapping again closes it, and I'll look into whether that can be implemented. On desktop you can hover to see what an item does before crafting, but I'll see if I can bring that info to mobile as well.
Edit: Implemented tooltip support on touch devices (mobile)
Tooltips are much better for resources, either by blindness or lack of understanding I still don't see tooltips for use items or equipment. Anything I try just uses the item or goes through the equip steps.
I tried tapping on things when the creation modal is up but also nothing like a tooltip appears.
Resource tooltips above the viewport should be working. You can tap and hold to see their descriptions. That said, you're right that resource icons in the crafting menu don't show tooltips at the moment. Getting that working would require a decent rework of how that UI functions under the hood.
As for item descriptions, tooltips do work in the crafting interfaces (like the tanning rack or anvil), but not on equipment slots. That's because the current mobile interaction for equipping (single tap to equip or unequip) doesn’t leave room for a tooltip gesture like tap-and-hold.
I'd love to make that more intuitive on mobile, but it'll require a rethink of the equip flow specifically for touch devices. For now, I'm focusing on bug fixes and gameplay polish on desktop, so mobile-specific changes like this are a bit lower on the priority list. Really appreciate your patience and the helpful feedback!
I got the leather boots but they seem to not have been equipped. Mousing over the (seemingly empty) boot slot shows the durability but the effects don't occur and durability isn't reduced.
Have you clicked on the footwear slot in the top-right corner of the screen? After picking up the leather boots, you'll need to select them from the dropdown that appears there to equip them properly.
Also, regarding durability, footwear durability only decreases when the additional stamina provided by the boots is being used. Once your stamina drops back to your base level (without the footwear bonus), durability won't decrease further.
cool game, I think I suck at it, I'm honestly only writing this because I wanna save SERENITROVE_SAVE: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
Cool game, good luck with the project, somehow it reminds me with classic Zelda and the egg retro game. Not sure is due the art or the melody objects. Regardless, this game is something i would put money to and discussing how it can be scaled. If you are interested, do let me now and i can share my feedback proposal afterwards.
Thank you so much for your kind words, that truly means a lot to me. I'm really glad the game brought back some classic vibes for you, I love Zelda games. This project has been a real passion piece, something I made just to bring a bit of joy to players, without any plans to scale or monetize it.
That said, I'm always open to new ideas and opportunities, so I'd definitely be interested in hearing your feedback or proposal. Really appreciate you taking the time to play and share your thoughts!
Yeah who doesn't like those marvels :) Tnx for the positive reply, feel free to reach me on the mail on the profile and we can move from there. How long you worked on this project?
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Congrats! How many spins did it take?
I have no idea, i lost count, but i do know i baisically spent an hour on getting the quartz, and then spending it
That's awesome! I keep spinning and spinning and spinning!!! Know I know what to look for!~
Difficulty increased slightly due to the increased costs for repairing tools and decreased equipments durability in which the resources obtained in a run could not cover the costs for repair.
Appearance rate of diamond increased obviously.
The increased base light radius by enlightenment training is not quite obvious even I had maxed it out. And, the cost for it was relatively high compare with the resources could be obtained in a single run.
Anyway. Wohoo.
Thanks for the feedback!
Yeah, deeper runs will definitely wear down your tools more, and that means more resources spent on repairs. So sometimes we'll have to perform "resource runs" meant to stock up on resources, or goal-oriented runs aimed at progressing through game objectives or unlocking achievements.
Diamond chest spawns have increased, and diamonds themselves are a bit more common now, especially in the magma zone.
For the Enlightenment dojo training, each level adds +5 to your base light radius, for a total of +30 at max level. It's meant to be more of a late-game quality-of-life boost rather than an extremely impactful upgrade. Giving too much light would throw off the balance and make the darkness mechanic feel trivial, so it’s tuned to be helpful without removing the challenge entirely.
And congrats on beating the level with Fern! (and not even using Flask at that)
Restore cells wasn't already much visible for me in the stone area, but with the fedora effect they become almost invisible for me. A shame since Fedora is my favorite as it makes me think of an Indiana Jones turtle ^^
For example there is a restore cell in this screenshot. Can you spot it?
(Yes I am the same one who warned about Omnishard visibility. Gonna be called the visibility turtle...)
It's so cool to see this game growing. Once again, I love it! It's cute and feel good! I didn't forget to rate it 5 stars. :)
I agree, headgears really shouldn't impact gameplay in any way. And yeah, I took a look at the screenshot and I can see how tricky it is to spot the restore cell there. I'll look into adding an option to disable headgear effects for better visibility, and if that doesn't work out cleanly, I'll probably remove the effect entirely.
Thanks so much for the feedback and 5-star rating, and also for being the Visibility Turtle. You're helping make the game better for everyone :)
Added a quick Headgear Visual Effects toggle to enable/disable visual effects of Fedora (and future headgear effects). Enjoy Indiana Jones turtle :)
Thank you. ^^
I really like the trinkets, but its kinda sad I can only use one at a time. Is there a way to get more space for more? if not, do you think you will add an update with something like that in the future?
even if there isn't, great game! I love your work and I hope you keep working on any updates
Thanks so much! I'm really glad you're enjoying the trinkets and the game overall.
Right now, the plan is to stick with a single accessory slot, since with the current zones and difficulty level, having two would make things a bit too easy. That said, once we introduce higher difficulty settings or new zones, I'd definitely consider adding a second accessory slot to keep things balanced as the game evolves.
And yes, I'll be continuing to work on Serenitrove for as long as I can! As long as performance holds up (it is a browser game, after all), I've got plenty more updates and ideas planned.
That is super exciting to hear I wish you luck in your endeavors!
I have all the turtles exept for the red one :(
how do I unlock him?
Reeler unlocks when you hit a jackpot on the slots (777). The chance of landing 777 is 1 in 593 spins.
oh my goodnes
just saw the fern update!! how do you get her? again, love this game sm, it has distracted me from work wayyy too often
Fern unlocks when you collect 35 or more restore cells in a single run :)
I'm really glad you're enjoying the game, it means so much to hear that it's been a fun (and maybe slightly dangerous) distraction from work.
P.S: If you have a moment to rate the game, that would help a ton! Positive ratings really help get the game in front of more players, which makes a big difference for me. Thanks again for playing!
which layer does ruby spawn most often in? love your game!!
Thanks so much!
Ruby has the highest spawn rate in the granite zone (just below the ice zone), but the darkness there can make consistent farming a bit tricky. The ice zone spawns ruby at a slightly lower rate, but since it's much brighter, it can actually be the easier place to mine for it.
How to unlock the hard mode?
hard mode?
You'll have to either replay the game in a different browser, or export your existing save, store it in a file, delete your game save, then restart the game. When the option to build Tanning Rack is presented, don't build it. It is not recommended as of now, as it is still impossibly hard without Tanning Rack (no backpack, torch, boots, Mageflare Runes).
oh that
I was one tile away from water in hard mode with Griddle and really lucky RNG, haha ;_;
LET'S GOOOO
Achieving water with the other turtles is ~1 in 100 trillion chance with RNG, if my math is correct (requires free digs on obsidian layer AND lucky restore cell placement with straight line digging starting from granite layer, esp. for Grampshell). Not going to bother until future updates, but for now, everything has been unlocked!
ETA: The sand and sticky mud layers are only 40 deep, whereas all the other non-lava layers are 50 deep. Is this intentional?
Congratulations! I'm pretty confident you're the very first person to fully complete the game on hardmode. It's a huge achievement, especially considering how dark it is without a torch. Definitely a good idea to switch over to standard mode for now, since most of the upcoming updates will be focused there first.
And yep, the depth of the sand and sticky mud layers is intentional. They were even shallower in earlier versions (sand was 30, mud was 20), but I extended them a bit while still keeping them shorter than the other zones. The idea was to make those layers feel more like early-game obstacles, since they're light on resources and movement through them eats up more energy (horizontally). They're not really meant for farming, just a little terrain challenge on the way down.
how do i get caelo? i went really deep and activated a torch and veridant reidance
Caelo unlocks at 250 total light radius. Every turtle except Caelo has a base light radius of 50 (Caelo has 100).
what do i need to get 250 total? nvm gold pick
Basic 50 + Torch 100 + Gold pickaxe 10 + Verdant Radiance 90
how do i get a diamond pickaxe? i know you get it from a chest but can the blueprint spawn anywhere in the map?
Diamond pickaxe chests only spawn in magma zone.
in magma zone? damn i need caelo for that...
YES I GOT MISTRAL
i finally got the diamond pickaxe
how do i get that blue turtle?
Mistral requires quite a bit of digging. She unlocks when your Cells Dug reaches a certain amount. (check info page on your total cells dug)
i got 100 copper but i didnt get that copper turtle?
You mean the iron turtle Griddle?
i thought their was an iron turtle
30 MINUTES OF GAMBLING STRIAGHT AND I FINALLY GOT THAT TURTLE! LOL I GOT ANOTHER JACKPOT! ok a third time is a little crazy....
How do you get Caelo and Reeler?
Caelo: Drawn to those carrying plenty of light. (increase your light radius)
Reeler: Ever hit the jackpot on the slots?
yeah, get jackpot 777
Gotcha! It is the 3rd time I hit a jackpot which is the 1st time after Reeler released!
no why thats evil.
Lit! Why is your torch before your flask?
That's because they crafted a torch before the flask. Crafted items fill bag slots from left to right. Right now, there's no way to move Flask to a different slot after it's crafted, but you can technically switch the slot for other consumables by using them up and crafting a new one in their place.
how do u get grampshell and the others? i absoulutely forogt
I think I found Grampshell in a treasure chest? As for the others, just hoard ore, dig near the surface, and try different pickaxes too ;-)
I just got Griddle, and this one's a game changer!
I used verdant radiance accessory at depth 430 for Caelo
fr make a discord server for this game
I do plan to have a discord server for Serenitrove soon, but I just can't find the time to create it. Been fixing bugs and adding features.
i mean i could 100% help you with that i got a lot of expeirance with making discord servers, i've made a lot. it's fine if you say no
Really appreciate the offer, that's super kind of you! I've got this thing where I want everything about Serenitrove to be made by me, even the smaller stuff like the Discord server. It's just a personal principle. But I'd definitely be glad to have you as a mod once I get the server set up :)
alright thats fine, your game is very well made and it is probably one of the best games i've played, like top 10. and i respect your principles and if you got any questions just message me on discord about them. i would also be very happy if you ever needed a game tester.
Thanks so much, really appreciate it! I'll definitely keep you in mind for testing when I have complex new features.
ok do i have bad luck or something because i have found 1 diamond that i could reach since hitting a jackpot? im considering gambling for the rest of my diamonds. should i? also gold turtle?
Yeah, sounds like you're having a bit of a rough streak there. I actually just started a new playthrough myself to test some new features, and I've already found around 15 diamonds just from chests and digging around the granite/lava areas. But I get it, RNG just refuses to cooperate sometimes.
As for gambling your quartz away... I mean, I won't stop you, but I’ve never hit the jackpot myself, not even once.
15???? JUST FROM CHESTS??????? WHAT
Yeah, this is totally cracked. I've gotten none from chests, one from the jackpot, and dozens just by grinding the lava and granite layers
what turtle????
Any turtle works for diamond hunting, although personally I feel Caelo works best for me due to the increased light radius.
You mentioned finding 15 diamonds in chests, but I've found a total of zero in both game modes after digging hundreds of thousands of tiles and opening hundreds (if not thousands) of chests. I've collected nearly a hundred diamonds total (and used them up as well) but they were all from digging or jackpots. Is it even possible to get them from chests?
Ooh, I see the furnace changed to show the bars & now you can start a new smelt with bars already made!
Also, Caelo + diamond pick + verdant radiance + torch is crazy, hah. Still haven't gotten Griddle tho
You might want to start hoarding some iron ore ;)
Omg, thank you. I keep smelting everything...
Speaking of which, I think the only thing standing in the way of the game having a perfect closed-loop resource system is to do something with the unused bars and gems; I literally have hundreds of each... not sure what to do with them, haha. Maybe some super expensive Dojo upgrades or some kind of trade system?
Edit: oh, just realized you can sell ore, but not bars. That brings it even closer!
Ooh, thoughts on a "light" upgrade stat in the dojo, starting with 0 base light (besides Caelo)? Also, Sanguine Signet isn't useful for Griddle; perhaps its effects could be extended to work for him?
Oh, just saw your reply.
Sometimes comments get buried deep in the thread (really starting to think we'll need that Discord server soon).
I did consider adding a light upgrade to the Dojo, but I'm still stuck on finding a name that fits the overall Dojo theme. Currently we have Power, Stamina, and Regeneration. Something like "Light" training feels a bit off. Still brainstorming on that one.
As for the Sanguine Signet, that's actually intended! I wanted different turtles to come with their own perks and trade-offs, which means certain equipment will synergize well with some turtles, while others might be totally incompatible. Adds a bit of personality and strategy to builds.
I think omnishard power should be more visible. The first days I unlocked it I wondered how to use it as i didn't see anything shine, until today I finally notice a faint yellow dot and understood it was just too shiny outside IRL to see it on my screen...
By the way, I love your game! I have played it for a week and I really enjoy his vibes! :D
Thanks for the feedback! After testing it under brighter conditions, I agree, it can be a bit too subtle to notice. I've adjusted the glow to be slightly more noticeable and a bit larger now, so it should be easier to spot.
And thank you, that really means a lot to me, I'm happy you're enjoying the vibes!
This game is so awesome. I'm not a gamer (not even a casual one), but I was bored and decided to check out Itch just for the heck of it (after many years), and came across this gem of a game, pun intended. I especially love that you're actively developing it and taking user feedback too. You're awesome, and I look forward to seeing you continuing bringing fun into people's lives =)
Hey, I'm really honored that this game was the one to catch your eye after such a long time away from gaming.
Player feedback means a lot to me. I replay the game from scratch pretty regularly to spot little details I might've missed or areas that could be improved, but of course, sometimes things still slip through.
how rare is the jackpot? i wanna see if its worth gambling for diamonds
About 1 in 593 spins
thanks
How do I get leather
When you return to the surface after a dig, there's a chance a cow will spawn.
how rare are diamonds? i've been mining in the lava and granite sections for a few hours and found 1 so since i got my jackpot i got 3 out of my 5. also is diamond pick better than omnishard?
Diamonds are definitely rare, but they shouldn't be THAT rare. Maybe you have a visibility issue? Have you tried using Verdant Radiance + Torch? That can really help reveal more in the darker areas, especially around lava and granite.
As for tools, the Diamond Pickaxe is strong, but if you're still hunting for more diamonds or titaniums, the Omnishard might actually help you gather them faster.
Also, if you haven’t already, try unlocking the new turtle, Caelo. It can really boost your vision in darker areas.
i have used caelo, verdant radiance and torch at the same time and i have found another but didnt have enough energy.
honestly i think im just gonna gamble my quatrz for the lasrt 2 diamonds lol
i just got every win on the casino. the big win took longer than jackpot somehow/
Looks like you got lucky with the jackpot and had worse odds on the big win. RNG can be weird like that.
yeah i wish the jackpot could just have given me 3 more diamonds...
all i need
MORE TUTLES????? HOW ME GET!?!?!?!
seconding this question! I reached the end & unlocked everything except the other turtles; I only have Grampshell
I've just posted the latest patch notes, along with some details about the two new turtles. Added copper & iron exchange as well, but you will only see them when you're carrying more than 100.
i have over 100 copper raw and smelted
do i need to use some of it and get to 100 again?
lol nvm
after like 300 tries i got the 777 on the machine! lets go!
how rare is the $$$ on the slot machine btw?
I guess you have your Omnishard diamonds then ;)
only 2 sadly :(
Which layer spawns diamond the earliest? I need 5 diamonds for the omni shard but can’t find any diamonds. Also would it be better for me to pick scoot or gramp for getting diamonds?
Diamonds start showing up in the granite zone (the layer right after ice), but they're still a bit rare there. If you're trying to farm diamonds for the Omnishard, that’s the earliest place you'll start seeing them.
Between Scoot and Grampshell, go with Scoot if you're running into stamina issues in the lower layers. Grampshell is a better pick if you're a bit more comfortable managing stamina and want to be a little greedier.
i found so many emeralds but no diamonds :(
I think I've found a glitch. when switching to a different turtle after using Griddle, restore cells no longer appear. A quick page refresh seems to fix this problem.
Thanks for reporting the bug! I’ve made a quick fix and updated the game, so this issue shouldn’t happen anymore.
i was wondering which accessorie is the best? i want to get it for some reason...
If you're just starting out and don't have any accessories yet, Violetheart Pendant for the extra regeneration. It really helps you sustain longer runs early on.
As you go deeper and things get darker, Verdant Radiance + Torch can make a big difference in visibility.
For late game,
- Sanguine Signet for extended runs
- Omnishard to make farming Titaniums and Diamonds more efficient
- Winterheart to help you finish the game once you've maxed out (or nearly maxed out) everything
Alr thanks im probably gonna get like omnishard
I'm stuck in the lava section around 400–450 tiles down; I haven't unlocked anything after the diamond pick. I guess that's the end? Is there anything after that? Also, are there only two turtles (default & Grampshell)? How rare is the jackpot? After several hundred tries, I've still not gotten 7-7-7.
OMG just after posting this, I got it. After ~400 tries
That is lucky... statistically speaking.
Just past the lava zone, there are three tiles of obsidian at the bottom, each with a toughness of 30. Even with max Power, they'll take around 20-ish stamina to break through. Once you dig past those, you'll reach the current soft ending of the game for now.
As for turtles, so far there are just the default (Scoot) and Grampshell, who was recently added. But more turtles (and different ways to unlock them) will be added from time to time.
The Jackpot on the slot machine is very rare, about a 1 in 593 chance on average. I'd recommend holding off on grinding too hard for it just yet... I'm working on better rewards and special unlockables tied to the Jackpot :)
Just logged 24:00 in-game; found a few obscure bugs that might be triggered with specific unknown conditions:
Clay will not be collected, and the furnace will be built without the dialog box.Edit: this is intentionalBugs within Ironman/vegan mode (no leather crafting)--
Bits and bobs never unlocks!Edit: this is intentional. Which splits this into a new bug:I look forward to seeing the future updates and continued development, and thank you for your prompt replies! =)
PS: really loving the vegan/ironman mode without leather crafting; it adds a challenge because the original is really easy. It also makes the other turtles even more interesting/useful.
First of all, thank you so much for the continued support for Serenitrove. Knowing someone's enjoying the game really makes my day.
Let's take a look at the bugs you mentioned:
1. I was able to replicate this one on my end too. It seems to occur when switching from Shuffle to Loop and back again, then selecting a track manually. I'll dig into what's causing it and aim to roll out a fix in the next bug patch.
2. I haven't been able to reproduce this issue yet, so I'll need to investigate a bit more to figure out what's triggering it.
3. Equipping boots underground does have a stamina cost of -5, just like with tools and accessories. Also, bonus stamina from gear is added as empty stamina (rather than filled), to prevent players from swapping boots mid-run for a stamina refill. However, if you equip boots on the surface, there's no stamina cost and the bonus stamina should be filled. If you ran into this on the surface, that might be a bug.
4. I've actually streamlined how the furnace unlocks. It now unlocks at the same time as the anvil, and Clay has been removed entirely, since its only use was for unlocking the furnace, and that process was a bit confusing for some players.
5. You're totally right. The transparent boot equip slot shouldn't be visible in vegan mode. That'll be fixed in the next update.
Also, I really appreciate the kind words about vegan/ironman mode! It's definitely designed as a bit of a hardmode. Removing the torch makes things much more challenging. And thanks to your report, I just realized that the 250 light radius requirement is making Caelo unobtainable in vegan mode. I'll be working on a fix for that too.
Thanks again for the detailed bug reports and thoughtful feedback. It really helps make the game better. I'm glad to have you along for the ride :)
Haha, you replied so fast; I was still editing my comment with more bugs! Thank you for catching bug 1 (music)
The boots bug also happens above ground, infrequently. I apologize for not mentioning that!
The furnace bug is definitely triggered with gold
Clay - Oooh, I see. I didn't realize that the update changed it; thank you =)
Bits and bobs/flares: yes, if the intent is not to have torches, then I understand, but this makes reaching the water impossible in vegan mode. Not only due to the lack of health, but also due to no flares/no torches making optimal restore cell pathfinding impossible (the strat for standard mode is to use one mageflare rune for every seven depth to get to water, esp with grampshell). Perhaps this needs rebalancing for vegan mode so it's hard but not impossible.
I mentioned a few more bugs in my comment above before I saw your reply; I hope you see those too!
Thank you so much for your fast reply!
Thanks to your bug reports and feedback, I've managed to fix most of the issues mentioned! I tried equipping and un-equipping footwear on the surface multiple times, and it didn’t trigger issue #3. The rest should all be fixed now :)
Regarding the difficulty of Vegan mode not having a light source: that actually wasn't the original plan. The initial idea was just to remove leatherworking, but since backpacks require leather, one thing led to another and I ended up rolling with it.
Now that I've had more time to think about it, the implications are a bit too heavy. I'm planning to introduce an alternate way to craft backpacks. Probably by allowing sheep to spawn during vegan runs, so they can be sheared for Wool (a new resource). That way, players could craft a different type of backpack using wool, enabling a different playstyle without making things impossibly hard.
Though technically, with wool involved, it might no longer qualify as a true "Vegan" run (maybe we'll call it a "Pacifist" run instead or something along those lines).
how do i get the furnace?
lol nvm
How come the durability for the snowboots are constantly used up whenever digging but the leather boots arent?
(Super duper fun game btw- very addicting 😭
(oh wait nvm i didn't read the description clearer enough- mann, cows should spawn more or smth [just a tiny comment it's ok if the spawn rates dont change])
No worries, glad you're enjoying the game! Cows have a decent chance to spawn every time you head back to the surface. So if you’re short on leather, doing a bunch of quick runs and resurfacing will trigger more spawns.
ooh, okay
thanks! :D
I rate it 9 tutel out of 10 tutel🐢🫡
i want more tutels
A lovely game. Thank you for making it!
You're welcome, I'm glad you enjoyed it! Thanks for playing!
Cute game. a bit stuck at the layer under ice. Just trying to get resources is slow-ish. Mostly finding myself short on gold. And gems get challenging
I know you said partial mobile support, it is really had to get the names and description of items on mobile, perhaps an examine mode where clicking an item forces the name and description to appear and stay til a second click. For use/equip items block using/equipping the item while examine mode is up.
It would also be nice to know what items do before crafting them. Not sure if that is on non-mobile.
Thanks for the feedback! Gold can mostly be farmed on the stone layer just above the ice, so it might help to head back up there if you're running low. Gems definitely require a bit of luck, but I'm planning to introduce some accessories in future updates that will make gem hunting a little easier.
As for mobile support, currently all the item tooltips rely on hover, which unfortunately only works with a mouse. That means mobile users can't easily see names or descriptions right now. I like your idea of an examine mode where tapping once shows the info and tapping again closes it, and I'll look into whether that can be implemented. On desktop you can hover to see what an item does before crafting, but I'll see if I can bring that info to mobile as well.
Edit: Implemented tooltip support on touch devices (mobile)
dang you quick.
Tooltips are much better for resources, either by blindness or lack of understanding I still don't see tooltips for use items or equipment. Anything I try just uses the item or goes through the equip steps.
I tried tapping on things when the creation modal is up but also nothing like a tooltip appears.
Thanks for the help!
I try my best ;)
Resource tooltips above the viewport should be working. You can tap and hold to see their descriptions. That said, you're right that resource icons in the crafting menu don't show tooltips at the moment. Getting that working would require a decent rework of how that UI functions under the hood.
As for item descriptions, tooltips do work in the crafting interfaces (like the tanning rack or anvil), but not on equipment slots. That's because the current mobile interaction for equipping (single tap to equip or unequip) doesn’t leave room for a tooltip gesture like tap-and-hold.
I'd love to make that more intuitive on mobile, but it'll require a rethink of the equip flow specifically for touch devices. For now, I'm focusing on bug fixes and gameplay polish on desktop, so mobile-specific changes like this are a bit lower on the priority list. Really appreciate your patience and the helpful feedback!
How do i interact with the dojo and stuff?
You can click on them
I got the leather boots but they seem to not have been equipped. Mousing over the (seemingly empty) boot slot shows the durability but the effects don't occur and durability isn't reduced.
Thanks for the feedback!
Have you clicked on the footwear slot in the top-right corner of the screen? After picking up the leather boots, you'll need to select them from the dropdown that appears there to equip them properly.
Also, regarding durability, footwear durability only decreases when the additional stamina provided by the boots is being used. Once your stamina drops back to your base level (without the footwear bonus), durability won't decrease further.
Thanks! The game autosaves as long as you don't clear your browser cache :)
Cool game, good luck with the project, somehow it reminds me with classic Zelda and the egg retro game. Not sure is due the art or the melody objects. Regardless, this game is something i would put money to and discussing how it can be scaled. If you are interested, do let me now and i can share my feedback proposal afterwards.
Thank you so much for your kind words, that truly means a lot to me. I'm really glad the game brought back some classic vibes for you, I love Zelda games. This project has been a real passion piece, something I made just to bring a bit of joy to players, without any plans to scale or monetize it.
That said, I'm always open to new ideas and opportunities, so I'd definitely be interested in hearing your feedback or proposal. Really appreciate you taking the time to play and share your thoughts!
Yeah who doesn't like those marvels :) Tnx for the positive reply, feel free to reach me on the mail on the profile and we can move from there.
How long you worked on this project?
Thanks! I'll definitely reach out once I'm finished with this project. I've been working on it on and off for a few months now.
is there an ending?
Currently, there is a soft ending, but you can continue playing to collect more resources, find missed items, and so on.