Which layer spawns diamond the earliest? I need 5 diamonds for the omni shard but can’t find any diamonds. Also would it be better for me to pick scoot or gramp for getting diamonds?
Diamonds start showing up in the granite zone (the layer right after ice), but they're still a bit rare there. If you're trying to farm diamonds for the Omnishard, that’s the earliest place you'll start seeing them.
Between Scoot and Grampshell, go with Scoot if you're running into stamina issues in the lower layers. Grampshell is a better pick if you're a bit more comfortable managing stamina and want to be a little greedier.
I think I've found a glitch. when switching to a different turtle after using Griddle, restore cells no longer appear. A quick page refresh seems to fix this problem.
If you're just starting out and don't have any accessories yet, Violetheart Pendant for the extra regeneration. It really helps you sustain longer runs early on.
As you go deeper and things get darker, Verdant Radiance + Torch can make a big difference in visibility.
For late game,
- Sanguine Signet for extended runs
- Omnishard to make farming Titaniums and Diamonds more efficient
- Winterheart to help you finish the game once you've maxed out (or nearly maxed out) everything
I'm stuck in the lava section around 400–450 tiles down; I haven't unlocked anything after the diamond pick. I guess that's the end? Is there anything after that? Also, are there only two turtles (default & Grampshell)? How rare is the jackpot? After several hundred tries, I've still not gotten 7-7-7.
Just past the lava zone, there are three tiles of obsidian at the bottom, each with a toughness of 30. Even with max Power, they'll take around 20-ish stamina to break through. Once you dig past those, you'll reach the current soft ending of the game for now.
As for turtles, so far there are just the default (Scoot) and Grampshell, who was recently added. But more turtles (and different ways to unlock them) will be added from time to time.
The Jackpot on the slot machine is very rare, about a 1 in 593 chance on average. I'd recommend holding off on grinding too hard for it just yet... I'm working on better rewards and special unlockables tied to the Jackpot :)
Just logged 24:00 in-game; found a few obscure bugs that might be triggered with specific unknown conditions:
Starting the game without music, then playing music with "shuffle" can cause a glitch where at the end of the first track that plays, two tracks will be playing simultaneously. Stopping the music will not stop the second track; it will continue to play until the page is refreshed.
Sometimes, it is impossible to "start" the furnace with ore when a bar of the same type has already been made (especially gold).
Sometimes, changing/wearing boots at ground level can cause stamina do drop -5 and the bonus stamina doesn't show up.
Clay will not be collected, and the furnace will be built without the dialog box. Edit: this is intentional
Bugs within Ironman/vegan mode (no leather crafting)--
Bits and bobs never unlocks! Edit: this is intentional. Which splits this into a new bug:
Caelo cannot be unlocked.
Blueprints for boots will be in-game even when leather crafting is disabled.
The transparent equip box for boots is shown even when that's not relevant.
Mageflare runes can be purchased, even though there is no inventory, which leads to the following:
Reaching water with Grampshell is thus mathematically impossible, and is nearly impossible with other turtles.
I look forward to seeing the future updates and continued development, and thank you for your prompt replies! =)
PS: really loving the vegan/ironman mode without leather crafting; it adds a challenge because the original is really easy. It also makes the other turtles even more interesting/useful.
First of all, thank you so much for the continued support for Serenitrove. Knowing someone's enjoying the game really makes my day.
Let's take a look at the bugs you mentioned:
1. I was able to replicate this one on my end too. It seems to occur when switching from Shuffle to Loop and back again, then selecting a track manually. I'll dig into what's causing it and aim to roll out a fix in the next bug patch.
2. I haven't been able to reproduce this issue yet, so I'll need to investigate a bit more to figure out what's triggering it.
3. Equipping boots underground does have a stamina cost of -5, just like with tools and accessories. Also, bonus stamina from gear is added as empty stamina (rather than filled), to prevent players from swapping boots mid-run for a stamina refill. However, if you equip boots on the surface, there's no stamina cost and the bonus stamina should be filled. If you ran into this on the surface, that might be a bug.
4. I've actually streamlined how the furnace unlocks. It now unlocks at the same time as the anvil, and Clay has been removed entirely, since its only use was for unlocking the furnace, and that process was a bit confusing for some players.
5. You're totally right. The transparent boot equip slot shouldn't be visible in vegan mode. That'll be fixed in the next update.
Also, I really appreciate the kind words about vegan/ironman mode! It's definitely designed as a bit of a hardmode. Removing the torch makes things much more challenging. And thanks to your report, I just realized that the 250 light radius requirement is making Caelo unobtainable in vegan mode. I'll be working on a fix for that too.
Thanks again for the detailed bug reports and thoughtful feedback. It really helps make the game better. I'm glad to have you along for the ride :)
Haha, you replied so fast; I was still editing my comment with more bugs! Thank you for catching bug 1 (music)
The boots bug also happens above ground, infrequently. I apologize for not mentioning that!
The furnace bug is definitely triggered with gold
Clay - Oooh, I see. I didn't realize that the update changed it; thank you =)
Bits and bobs/flares: yes, if the intent is not to have torches, then I understand, but this makes reaching the water impossible in vegan mode. Not only due to the lack of health, but also due to no flares/no torches making optimal restore cell pathfinding impossible (the strat for standard mode is to use one mageflare rune for every seven depth to get to water, esp with grampshell). Perhaps this needs rebalancing for vegan mode so it's hard but not impossible.
I mentioned a few more bugs in my comment above before I saw your reply; I hope you see those too!
Thanks to your bug reports and feedback, I've managed to fix most of the issues mentioned! I tried equipping and un-equipping footwear on the surface multiple times, and it didn’t trigger issue #3. The rest should all be fixed now :)
Regarding the difficulty of Vegan mode not having a light source: that actually wasn't the original plan. The initial idea was just to remove leatherworking, but since backpacks require leather, one thing led to another and I ended up rolling with it.
Now that I've had more time to think about it, the implications are a bit too heavy. I'm planning to introduce an alternate way to craft backpacks. Probably by allowing sheep to spawn during vegan runs, so they can be sheared for Wool (a new resource). That way, players could craft a different type of backpack using wool, enabling a different playstyle without making things impossibly hard.
Though technically, with wool involved, it might no longer qualify as a true "Vegan" run (maybe we'll call it a "Pacifist" run instead or something along those lines).
(oh wait nvm i didn't read the description clearer enough- mann, cows should spawn more or smth [just a tiny comment it's ok if the spawn rates dont change])
No worries, glad you're enjoying the game! Cows have a decent chance to spawn every time you head back to the surface. So if you’re short on leather, doing a bunch of quick runs and resurfacing will trigger more spawns.
Cute game. a bit stuck at the layer under ice. Just trying to get resources is slow-ish. Mostly finding myself short on gold. And gems get challenging
I know you said partial mobile support, it is really had to get the names and description of items on mobile, perhaps an examine mode where clicking an item forces the name and description to appear and stay til a second click. For use/equip items block using/equipping the item while examine mode is up.
It would also be nice to know what items do before crafting them. Not sure if that is on non-mobile.
Thanks for the feedback! Gold can mostly be farmed on the stone layer just above the ice, so it might help to head back up there if you're running low. Gems definitely require a bit of luck, but I'm planning to introduce some accessories in future updates that will make gem hunting a little easier.
As for mobile support, currently all the item tooltips rely on hover, which unfortunately only works with a mouse. That means mobile users can't easily see names or descriptions right now. I like your idea of an examine mode where tapping once shows the info and tapping again closes it, and I'll look into whether that can be implemented. On desktop you can hover to see what an item does before crafting, but I'll see if I can bring that info to mobile as well.
Edit: Implemented tooltip support on touch devices (mobile)
Tooltips are much better for resources, either by blindness or lack of understanding I still don't see tooltips for use items or equipment. Anything I try just uses the item or goes through the equip steps.
I tried tapping on things when the creation modal is up but also nothing like a tooltip appears.
Resource tooltips above the viewport should be working. You can tap and hold to see their descriptions. That said, you're right that resource icons in the crafting menu don't show tooltips at the moment. Getting that working would require a decent rework of how that UI functions under the hood.
As for item descriptions, tooltips do work in the crafting interfaces (like the tanning rack or anvil), but not on equipment slots. That's because the current mobile interaction for equipping (single tap to equip or unequip) doesn’t leave room for a tooltip gesture like tap-and-hold.
I'd love to make that more intuitive on mobile, but it'll require a rethink of the equip flow specifically for touch devices. For now, I'm focusing on bug fixes and gameplay polish on desktop, so mobile-specific changes like this are a bit lower on the priority list. Really appreciate your patience and the helpful feedback!
I got the leather boots but they seem to not have been equipped. Mousing over the (seemingly empty) boot slot shows the durability but the effects don't occur and durability isn't reduced.
Have you clicked on the footwear slot in the top-right corner of the screen? After picking up the leather boots, you'll need to select them from the dropdown that appears there to equip them properly.
Also, regarding durability, footwear durability only decreases when the additional stamina provided by the boots is being used. Once your stamina drops back to your base level (without the footwear bonus), durability won't decrease further.
cool game, I think I suck at it, I'm honestly only writing this because I wanna save SERENITROVE_SAVE:U2FsdGVkX1+cTEBEyva+OubjopKzJefIHD0KBr4Eqhy9DYDRGWuf6h59UBSPv0pkcRWz3FBFM2uIKoLnnb1o6qb3l2RAtN63vjHQD6jhfYlUbRAvGJR9ThUVS0Ju0KicKgHHuH9rjrFdIWS2OwdFqtaPv6uGg5rcMrYhK2oZnZaZrAJAM+xdsQyf/dnHBGSO0aUOFTHmTeS0Ov/RCi8ondi+0JSmjsdZ9uwTEbpkbPHxiFlGeY6BEt3yM0tMtBBiOJnqEbssLO7tt9sYkxWXQHrc3j7mZAi0izfttTIzcpalYEfbHQwFTCdvuITEGaauTfM4FK+oo459xNUEIilYiicbu5/fPmDe7ymBtrYTe8HH6Bchj1eNPBfi7EBDz0G5H6oTauUd+NAap8ikjtcx5XuQVjjiMuRMAugtHUxF9ZY97UO129h6UBQbssR0Gl6k+IaFEEheS8WKhWeCTXyCXhqfqaW+poENYbfsd7nGvMJRYojfpdCgdMw7TTdX4yecRv33SwDn3jvTANah7SUgFfokso649pvVJjPeytfyiy5nvlOWCJ2d9JReSokxT4t8Zn8ZPmb0PuYb3GCQnqsLDncx4ViTJFeubWp4E19hB1waaZZcL79RGYGuj+qd3DRv/Z0BDgNcHJMhBNCfCUjW19gEgFQPa6Q7LmFYNwMnIqHixZN70xcIvbgOvCVggJImf5K6dLCo/vPstWMC6Pyw1rUQ3RsNTMl6Pzn8HbbY6wcJ0D4eLpjmCpaqxxdz8xcGvug4lJl4uItN4oN2bGgHi2MmirQqwE/AolnyDPGwYMyo1Bh1fng/2bCvkE2JAW1jjcX2uhQZGd/pYW1SvxpmTxYGv0HDUvUM3+wzitGhrgPYOWD0K8xjkKZniPkcZrPgKh0edkTYyjgbCDvs930afMu9+WVGjUWBpPB7ejotqUzc/Go8sjNvH0Mz+J8SU6I60D9JePN8iOMgxDR2ilCAhzXta5sJqFV01gozwsHoEqkexlbrszYrC9c1/95kAyNmjSGE08qZkyqV17P/rzyoXnfBb8KL+YvI+StqepLJ3NM6H2NDqwuu+m/3KSFsUmaJc8rs5kSC46UPgw5A34cS1ohWI+S3UTXcNq+oC/tNggDbrsdCP2dszAlRN3VunkceKWy91U5oeH4rMAQhtpZwP1eZAb5k8KcVb1CrGFsHQDcYholzea8VrseM/lvydsBE0XbhVilpo2ULNVwCF7ojCq82KZr7f+lBVewjTBGwNjBvnLZ3YNhSDaNpLlTD+HW91/KidxcC53mtQHop6nJomykEfsMrreqidamHlQAZwj+cR1pcFAmiubn6oD41WQtGbfCZeef6HMG9jSozaeK+9GD2PPYHkFtEZa8tJJS7ofI4TVXOnPnFXuFRYvInDTuYGNw1rWTzf/3o1o6TxbrSaxPA8cEKXTRrV6f9VcEGr572qv2BvtTx8DF3Yhj5B8nvOpsHOpd/YK14WOI4V7IvoC2TADgfV40wnYJTMVGIaT4hjZf+mnCIqXlMKqtYU7so/+Q3bSdXyHo+V1eIot82bflZnMK+OItGC+xI62dI4RAF6PfxsiQTwJj0Shd6pcrul/h8P9qA5Ox3myI4Ha66wM8kDBH+nfk7IMW66WRH8Ge4OeL8JUs8UqZr7U0P02lcGxmpHxHNe48wj1ClKBoojNF/heVsirwXd0qitdZxq+yYAtTZBrLmdIHM1+6JK6kerBFAkKIznE+mTjp8ytt82ali7JT+ZXvHe5eEFuusEpTzz9+AcPG3M0O55ZNjKETY48QbjJRc+TcbOUi+N6CoTogLVvjBW1KLHwAI5KRMxjFmki/e8FB7u5vPyK4AYLVWWmz6+Qk3b07eUVFsJ4p+es4MONwJibDFkaLpiMn56Fur0DneGM/vRpSfiYbWNrn2/q0JGu1yZeT32EjsbGa0M3htp6t1n8f9PwHExB+tkLrb27t4m8SBGhhWWQo+m0hhpqQEpoMiqkAO3W+eO9ZvKA==
Cool game, good luck with the project, somehow it reminds me with classic Zelda and the egg retro game. Not sure is due the art or the melody objects. Regardless, this game is something i would put money to and discussing how it can be scaled. If you are interested, do let me now and i can share my feedback proposal afterwards.
Thank you so much for your kind words, that truly means a lot to me. I'm really glad the game brought back some classic vibes for you, I love Zelda games. This project has been a real passion piece, something I made just to bring a bit of joy to players, without any plans to scale or monetize it.
That said, I'm always open to new ideas and opportunities, so I'd definitely be interested in hearing your feedback or proposal. Really appreciate you taking the time to play and share your thoughts!
Yeah who doesn't like those marvels :) Tnx for the positive reply, feel free to reach me on the mail on the profile and we can move from there. How long you worked on this project?
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Which layer spawns diamond the earliest? I need 5 diamonds for the omni shard but can’t find any diamonds. Also would it be better for me to pick scoot or gramp for getting diamonds?
Diamonds start showing up in the granite zone (the layer right after ice), but they're still a bit rare there. If you're trying to farm diamonds for the Omnishard, that’s the earliest place you'll start seeing them.
Between Scoot and Grampshell, go with Scoot if you're running into stamina issues in the lower layers. Grampshell is a better pick if you're a bit more comfortable managing stamina and want to be a little greedier.
i found so many emeralds but no diamonds :(
I think I've found a glitch. when switching to a different turtle after using Griddle, restore cells no longer appear. A quick page refresh seems to fix this problem.
Thanks for reporting the bug! I’ve made a quick fix and updated the game, so this issue shouldn’t happen anymore.
i was wondering which accessorie is the best? i want to get it for some reason...
If you're just starting out and don't have any accessories yet, Violetheart Pendant for the extra regeneration. It really helps you sustain longer runs early on.
As you go deeper and things get darker, Verdant Radiance + Torch can make a big difference in visibility.
For late game,
- Sanguine Signet for extended runs
- Omnishard to make farming Titaniums and Diamonds more efficient
- Winterheart to help you finish the game once you've maxed out (or nearly maxed out) everything
Alr thanks im probably gonna get like omnishard
I'm stuck in the lava section around 400–450 tiles down; I haven't unlocked anything after the diamond pick. I guess that's the end? Is there anything after that? Also, are there only two turtles (default & Grampshell)? How rare is the jackpot? After several hundred tries, I've still not gotten 7-7-7.
OMG just after posting this, I got it. After ~400 tries
That is lucky... statistically speaking.
Just past the lava zone, there are three tiles of obsidian at the bottom, each with a toughness of 30. Even with max Power, they'll take around 20-ish stamina to break through. Once you dig past those, you'll reach the current soft ending of the game for now.
As for turtles, so far there are just the default (Scoot) and Grampshell, who was recently added. But more turtles (and different ways to unlock them) will be added from time to time.
The Jackpot on the slot machine is very rare, about a 1 in 593 chance on average. I'd recommend holding off on grinding too hard for it just yet... I'm working on better rewards and special unlockables tied to the Jackpot :)
Just logged 24:00 in-game; found a few obscure bugs that might be triggered with specific unknown conditions:
Clay will not be collected, and the furnace will be built without the dialog box.Edit: this is intentionalBugs within Ironman/vegan mode (no leather crafting)--
Bits and bobs never unlocks!Edit: this is intentional. Which splits this into a new bug:I look forward to seeing the future updates and continued development, and thank you for your prompt replies! =)
PS: really loving the vegan/ironman mode without leather crafting; it adds a challenge because the original is really easy. It also makes the other turtles even more interesting/useful.
First of all, thank you so much for the continued support for Serenitrove. Knowing someone's enjoying the game really makes my day.
Let's take a look at the bugs you mentioned:
1. I was able to replicate this one on my end too. It seems to occur when switching from Shuffle to Loop and back again, then selecting a track manually. I'll dig into what's causing it and aim to roll out a fix in the next bug patch.
2. I haven't been able to reproduce this issue yet, so I'll need to investigate a bit more to figure out what's triggering it.
3. Equipping boots underground does have a stamina cost of -5, just like with tools and accessories. Also, bonus stamina from gear is added as empty stamina (rather than filled), to prevent players from swapping boots mid-run for a stamina refill. However, if you equip boots on the surface, there's no stamina cost and the bonus stamina should be filled. If you ran into this on the surface, that might be a bug.
4. I've actually streamlined how the furnace unlocks. It now unlocks at the same time as the anvil, and Clay has been removed entirely, since its only use was for unlocking the furnace, and that process was a bit confusing for some players.
5. You're totally right. The transparent boot equip slot shouldn't be visible in vegan mode. That'll be fixed in the next update.
Also, I really appreciate the kind words about vegan/ironman mode! It's definitely designed as a bit of a hardmode. Removing the torch makes things much more challenging. And thanks to your report, I just realized that the 250 light radius requirement is making Caelo unobtainable in vegan mode. I'll be working on a fix for that too.
Thanks again for the detailed bug reports and thoughtful feedback. It really helps make the game better. I'm glad to have you along for the ride :)
Haha, you replied so fast; I was still editing my comment with more bugs! Thank you for catching bug 1 (music)
The boots bug also happens above ground, infrequently. I apologize for not mentioning that!
The furnace bug is definitely triggered with gold
Clay - Oooh, I see. I didn't realize that the update changed it; thank you =)
Bits and bobs/flares: yes, if the intent is not to have torches, then I understand, but this makes reaching the water impossible in vegan mode. Not only due to the lack of health, but also due to no flares/no torches making optimal restore cell pathfinding impossible (the strat for standard mode is to use one mageflare rune for every seven depth to get to water, esp with grampshell). Perhaps this needs rebalancing for vegan mode so it's hard but not impossible.
I mentioned a few more bugs in my comment above before I saw your reply; I hope you see those too!
Thank you so much for your fast reply!
Thanks to your bug reports and feedback, I've managed to fix most of the issues mentioned! I tried equipping and un-equipping footwear on the surface multiple times, and it didn’t trigger issue #3. The rest should all be fixed now :)
Regarding the difficulty of Vegan mode not having a light source: that actually wasn't the original plan. The initial idea was just to remove leatherworking, but since backpacks require leather, one thing led to another and I ended up rolling with it.
Now that I've had more time to think about it, the implications are a bit too heavy. I'm planning to introduce an alternate way to craft backpacks. Probably by allowing sheep to spawn during vegan runs, so they can be sheared for Wool (a new resource). That way, players could craft a different type of backpack using wool, enabling a different playstyle without making things impossibly hard.
Though technically, with wool involved, it might no longer qualify as a true "Vegan" run (maybe we'll call it a "Pacifist" run instead or something along those lines).
how do i get the furnace?
lol nvm
How come the durability for the snowboots are constantly used up whenever digging but the leather boots arent?
(Super duper fun game btw- very addicting 😭
(oh wait nvm i didn't read the description clearer enough- mann, cows should spawn more or smth [just a tiny comment it's ok if the spawn rates dont change])
No worries, glad you're enjoying the game! Cows have a decent chance to spawn every time you head back to the surface. So if you’re short on leather, doing a bunch of quick runs and resurfacing will trigger more spawns.
ooh, okay
thanks! :D
I rate it 9 tutel out of 10 tutel🐢🫡
i want more tutels
A lovely game. Thank you for making it!
You're welcome, I'm glad you enjoyed it! Thanks for playing!
Cute game. a bit stuck at the layer under ice. Just trying to get resources is slow-ish. Mostly finding myself short on gold. And gems get challenging
I know you said partial mobile support, it is really had to get the names and description of items on mobile, perhaps an examine mode where clicking an item forces the name and description to appear and stay til a second click. For use/equip items block using/equipping the item while examine mode is up.
It would also be nice to know what items do before crafting them. Not sure if that is on non-mobile.
Thanks for the feedback! Gold can mostly be farmed on the stone layer just above the ice, so it might help to head back up there if you're running low. Gems definitely require a bit of luck, but I'm planning to introduce some accessories in future updates that will make gem hunting a little easier.
As for mobile support, currently all the item tooltips rely on hover, which unfortunately only works with a mouse. That means mobile users can't easily see names or descriptions right now. I like your idea of an examine mode where tapping once shows the info and tapping again closes it, and I'll look into whether that can be implemented. On desktop you can hover to see what an item does before crafting, but I'll see if I can bring that info to mobile as well.
Edit: Implemented tooltip support on touch devices (mobile)
dang you quick.
Tooltips are much better for resources, either by blindness or lack of understanding I still don't see tooltips for use items or equipment. Anything I try just uses the item or goes through the equip steps.
I tried tapping on things when the creation modal is up but also nothing like a tooltip appears.
Thanks for the help!
I try my best ;)
Resource tooltips above the viewport should be working. You can tap and hold to see their descriptions. That said, you're right that resource icons in the crafting menu don't show tooltips at the moment. Getting that working would require a decent rework of how that UI functions under the hood.
As for item descriptions, tooltips do work in the crafting interfaces (like the tanning rack or anvil), but not on equipment slots. That's because the current mobile interaction for equipping (single tap to equip or unequip) doesn’t leave room for a tooltip gesture like tap-and-hold.
I'd love to make that more intuitive on mobile, but it'll require a rethink of the equip flow specifically for touch devices. For now, I'm focusing on bug fixes and gameplay polish on desktop, so mobile-specific changes like this are a bit lower on the priority list. Really appreciate your patience and the helpful feedback!
How do i interact with the dojo and stuff?
You can click on them
I got the leather boots but they seem to not have been equipped. Mousing over the (seemingly empty) boot slot shows the durability but the effects don't occur and durability isn't reduced.
Thanks for the feedback!
Have you clicked on the footwear slot in the top-right corner of the screen? After picking up the leather boots, you'll need to select them from the dropdown that appears there to equip them properly.
Also, regarding durability, footwear durability only decreases when the additional stamina provided by the boots is being used. Once your stamina drops back to your base level (without the footwear bonus), durability won't decrease further.
Thanks! The game autosaves as long as you don't clear your browser cache :)
Cool game, good luck with the project, somehow it reminds me with classic Zelda and the egg retro game. Not sure is due the art or the melody objects. Regardless, this game is something i would put money to and discussing how it can be scaled. If you are interested, do let me now and i can share my feedback proposal afterwards.
Thank you so much for your kind words, that truly means a lot to me. I'm really glad the game brought back some classic vibes for you, I love Zelda games. This project has been a real passion piece, something I made just to bring a bit of joy to players, without any plans to scale or monetize it.
That said, I'm always open to new ideas and opportunities, so I'd definitely be interested in hearing your feedback or proposal. Really appreciate you taking the time to play and share your thoughts!
Yeah who doesn't like those marvels :) Tnx for the positive reply, feel free to reach me on the mail on the profile and we can move from there.
How long you worked on this project?
Thanks! I'll definitely reach out once I'm finished with this project. I've been working on it on and off for a few months now.
is there an ending?
Currently, there is a soft ending, but you can continue playing to collect more resources, find missed items, and so on.