Turtle-y Natural


Meet Fern, a gentle soul who nurtures every cell:


Where others dig to take, Fern watches for those who dig to give. Only when enough has been restored does she rise, gentle and glowing.

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...how do i get her? sorry i'm genuinely stupid

Fern unlocks when you collect 35 or more restore cells in a single run :)

omg I love Fern so much!

Couple of Fern bugs:

  1. Using flask reduces health when overhealed
  2. Stamina regen itself drains energy when overhealed
    1. Same applies with Violetheart
    2. Collecting restore which would have otherwise overhealed causes underheal upon co-incident stamina regen
    3. "Free" dig upon restore cell collection causes underheal
  3. Unpredictable heal amount when overhealing from un-overhealed state with Sanguine Signet compared to without (not sure if bug; should the +depth/50 just be added at the end of the calculation?)

Bonus hard mode bug:

  • Iron helm (and possibly other headwear) can be unlocked twice. It also shows up twice in the headwear slot (until page refresh or equip)

I'm really glad you liked Fern, she is one of the more complex turtle, mechanics-wise.


Now, onto the bugs:

1. Thanks for reporting the flask interaction with overheal. I've implemented a general fix to how consumables are handled, which should indirectly resolve this issue.

2. Regarding stamina regeneration: it doesn't actually drain stamina when you're overhealed, it simply doesn't activate. The apparent stamina drop you're seeing is likely the cost of digging the cell that triggered the regen tick, not the regen itself.

3. I haven't been able to reproduce the issue with restore cells causing underhealing, but just to clarify: overheal is applied at 50% of the original heal amount. So, for example, if your max stamina is 50 and you're already full, collecting a +30 restore cell will give you +15 overheal (rounded down).

4. Similarly, I haven't been able to reproduce the underheal effect from titanium tools' "free dig" when combined with restore cells. It might be related to that same 50% overheal rule, but let me know if you spot a consistent pattern.

5. For the Sanguine Signet: the stamina bar shows the total change, so let's say you're at 46/50 stamina and pick up a +30 restore. You'll see a +17 change, that's 4 to top off your normal stamina, and (30 - 4)/2 = 13 going into overheal.

6. I have fixed the bug with headgears unlocking twice (hopefully).