Minor Bugfix
Serenitrove » Devlog
- Fixed a bug where playing any BGM on the Gramophone would cause a white screen on all iOS browsers and Safari on macOS.
- Fixed an issue where tool durability would decrease even when the player's Power stat matched the cell's hardness.
Serenitrove
Dig, upgrade, expand... then dig deeper!
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Comments
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Great! Thank you for the hotfix! The pickaxe drain problem is almost completely solved... but there is now a regression with an edge case: after this update, digging granite downwards with Mistral does not drain pickaxe/drill life correctly even though her base strength may not high enough in the vertical direction.
Also, the blueprint bug seems to be partially fixed: when converting a hard mode game to normal mode, if the blueprints for boots were previously found (prior to the updates removing them from hard mode), they appear as unlocked and are still craftable. However, the Alchemist's Pouch remains uncraftable under the same conditions. This is a very obscure bug (which is probably no longer possible to trigger), so it's going to be tricky to fix it.
Ah, thanks again for the detailed bug report! One of the joys of working on a game with lots of interacting systems is that fixing one thing often breaks another. It's a bit of a perpetual bug hunting adventure. That said, the issue with Mistral and digging downwards should be fixed now.
While looking into it, I also noticed some related Power calculation quirks when digging upward using ladders with Mistral and general drill tools. It's a minor issue, so I'll leave that one for another time since fixing it would involve deeper code changes.
And yes, now that Alchemist's Pouch blueprints no longer drop in hard mode, the bug should no longer occur in new saves.
I took a look at the save, and it's on hard mode (which doesn't include Boots). When I convert it to standard mode, I do see a Snowboots blueprint, I'm guessing it's left over from an earlier bug, back when Boots were still showing up in hard mode.
Since you're playing on hard mode though, the Snowboots blueprint shouldn't affect your gameplay (Leather Boots are unlocked by default). Just to clarify, do you want it removed for tidiness, or did I miss something about how it's affecting your experience?
Gotcha, so just the snow boots then. There's no gameplay issue, but could you still remove it for tidiness? I want to be able to unlock them normally if I convert the save file, haha
Here you go! :)